Progress Report: October 2018

Welcome to October’s Progress Report! Thankfully, there have been no major delays in publishing this time around, and we hope to continue gradually closing the gap even further in the future.

On the other hand, since both of our main developers were busy this month doing heavy refactors and rewrites in the background, not all of the changes are ready to be showed off just yet. While Nekotekina’s current efforts aren’t about yielding direct and spectacular changes to begin with, we did do a write-up about kd’s changes and another graphics related PR from ruipin here in the Upcoming section below.

This isn’t to say that October was without any changes, as one entry of a cult-classic and previously PlayStation exclusive AAA series, Yakuza, just hit playable this month! For this, and more, let’s dive in and see what happened during the month!

In addition to the following report, further details of Nekotekina and kd-11’s work during October and their upcoming contributions can be found in their weekly reports on Patreon. This month’s Patreon reports are:

Status update from kd-11 (2018-10-07)
Status update from kd-11 (2018-10-21)
Status update from Nekotekina (2018-10-28, part 1)

Table of Contents

Major Improvements
Games
Other Improvements
Upcoming
Conclusion

Looking at the compatibility database, we can see the numbers continue to move in the right direction at a slow, but steady pace. Around 60 new games have been added to the Ingame and Playable categories, and several has transitioned up between those. Also, with the consistent bug fixes and accuracy improvements, our developers and contributors continue to chip away the Intro and Loadable categories, as well as improve the games of other categories. For further details, take a look at the compatibility history page to see which games in particular had their status’ changed during the month.

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (October 2018)

On Git statistics, there have been 4,128 lines of code added and 2,583 removed through 30 pull requests by 8 authors.

Continue reading Progress Report: October 2018

Progress Report: July 2018

This month has seen major improvements to the SPU LLVM recompiler and RSX emulation as well as implementation of new features such as a user manager and a refreshed UI design, among many other improvements and additions.

In addition to the following report, further details of Nekotekina and kd-11’s work during July and upcoming contributions can be found in their weekly reports on Patreon. This month’s Patreon reports are:

Status update from kd-11 (2018-07-05)
Status update from Nekotekina (2018-07-12)
Status update from kd-11 (2018-07-21)
Status update from Nekotekina (2018-07-30)

Table of Contents

Major Improvements
Games
Commits
Conclusion

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (July 2018)

On Git statistics, there have been 8 047 lines of code added and 4 671 removed through 135 commits by 12 authors. Continue reading Progress Report: July 2018

Progress Report: June 2018

In addition to the following report, further details of Nekotekina and kd-11’s work during June and upcoming contributions can be found in their weekly reports on Patreon. This month’s Patreon reports are:

Status update from kd-11 (2018-06-05)
Status update from Nekotekina (2018-06-12)
Status update from kd-11 (2018-06-20)
Status update from Nekotekina (2018-06-27)

Table of Contents

Major Improvements
Games
Commits
Upcoming
Conclusion

On compatibility database statistics, we can see a big decrease in Loadable games due to several recent changes targeting issues that kept those games from progressing further. The Nothing category also went down by 2 games, with only 6 games remaining in it.

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (June 2018)

On Git statistics, there have been 16 605 lines of code added and 10 558 removed through 135 commits by 21 authors. Continue reading Progress Report: June 2018

Progress Report: May 2018

RPCS3 continues to see major improvements over the month of May, with Nekotekina implementing SPU LLVM (still WiP) and kd-11 continuing with improvements to RPCS3’s RSX emulation. More major AAA exclusives have also started to go ingame for the first time! We also saw new contributors join in and make much appreciated improvements to RPCS3.

In addition to the following report, further details of Nekotekina and kd-11’s work during May and upcoming contributions can be found in their weekly reports on Patreon. This month’s Patreon reports are:

Status update from kd-11 (2018-05-05)
Status update from Nekotekina (2018-05-14)
Status update from kd-11 (2018-05-20)
Status update from Nekotekina (2018-05-29)

Table of Contents

Major Improvements
Games
Commits
Conclusion

The Nothing category is now at an all-time low, reducing by just over half, work is already being done to make this category shrink even further! The Playable category has had another nice increase, as more Playable titles were found. Furthermore, many entries for the same Game Media on the list were merged (due to new reports for different regions being submitted these past months), so the overall game count has decreased, even though there were new unique submissions. For a more detailed look, you can view the compatibility history page to see exactly which games had their status changed this month.

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (May 2018)

On Git statistics, 23 166 lines of code were added and 6 732 were removed by 17 authors. Continue reading Progress Report: May 2018

Progress Report: April 2018

April has been a month full of advancements in nearly every aspect of RPCS3. Performance boosts, graphics fixes, and compatibility improvements are plentiful.

Table of Contents

Major Improvements
Games
Commits
Conclusion

On Compatibility statistics, we can see a huge increase in Playable titles. A lot of games were retested, and many Ingame or below ones were found to now be Playable. There was also a considerable decrease on the amount of Loadable games and a slight increase in games classified as Nothing, as new games were added into the category.

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (April 2018)

On Git statistics, 7 018 lines of code were added and 4 535 were removed by 12 authors.

Continue reading Progress Report: April 2018

Progress Report: March 2018

March has been an amazing month full of progress for RPCS3. This month marks the first time that games in the “Nothing” category fell beneath 1%! We had massive strides in graphical accuracy, along with improvements in SPU performance and game compatiblity. From giant pull requests that generated tons of hype, to a small typo fix that had unexpectedly wide-ranging impacts, this month has had it all.

Table of Contents

Major Improvements
Games
Commits

Below are the usual compatibility database statistics, with all metrics moving in the right direction. The tiny number of games left in the Nothing category is quite exciting, especially considering this was the largest category not long ago.

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (March 2018)

Continue reading Progress Report: March 2018

Progress Report: February 2018

RPCS3 has reached version 0.0.5! The full change log since 0.0.4 can be read here, but the highlights are massively improved compatibility (nothing section is down to 1.34%!), better AVX-512 and AVX2, as well as input improvements and profiles.
We also saw the end of PSP2 emulation in RPCS3. While it remains alive in a separate branch, the Vita emulator has been removed from master in light of the Vita3K project.
kd-11 also implemented a native user interface, allowing for games to be played fully with a controller, with the small exception of the on-screen keyboard, which doesn’t exist yet.

This report will focus on the changes that happened in February, which include some exciting work slimming down the nothing and loadable sections. RPCS3 is within reach of having every tested PS3 game be at least in the loadable section, if not the intro section!

Table of Contents

Major Improvements
Games
Commits
Upcoming
Conclusion

On compatibility database statistics, there’s not a big difference from last month as less games were tested, even though there were massive changes to the emulator (expect a beefier March report!). We can see an overall ~0.20% decrease on all categories except Ingame, which increases by ~0.80%. Note that we currently only have 34 games left on Nothing, and plan on making that number even smaller very soon!

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (February 2018)

On GitHub statistics, 6 939 lines of code were added and 36 937 were removed through 43 Pull Requests by a total of 15 authors.

Continue reading Progress Report: February 2018

Progress Report: January 2018

Welcome back to the first progress report of the year. Quite a large number of fixes and improvements have been made already, and as you can see below from the big compatibility bump we are starting the year off strong. kd-11 has made some major improvements that increase stability and functionality including increasing performance with Ryzen and implementing a Native UI to RPCS3. While Nekotekina has continued to review people’s changes, making sure everything was in a good enough state to be merged, he continued to work on the core of RPCS3. Megamouse has also made many improvements to the way RPCS3 handles input allowing a bunch of games to progress further and he also fixed other issues with the UI.

Table of Contents

Major Improvements
Games
Commits
Upcoming

On the compatibility database statistics, over a hundred games moved out of the Nothing, Loadable, and Intro sections and in to Ingame or Playable. In addition, the Nothing section has now fallen below 2% of tested games, and hopefully Loadable will follow next. This means RPCS3 is on the right track to ensure accuracy and compatibility with the largest number of titles possible.

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (January 2018)

On GitHub statistics, 7,454 lines of code were added and 2,160 were removed by a total of 14 authors.

Continue reading Progress Report: January 2018

RPCS3 Begins to Emulate Several Awaited AAA Exclusives. Here’s How We’ve Done It!

Yes, you’ve read correctly. Many of the much awaited exclusives are now finally starting to be emulated by RPCS3. In this blog post, you’ll learn which games we know to have improved and how we’ve done it.
But first, check out this awesome teaser:

Table of Contents

SPU Improvements by Jarves
RSX Improvements by kd-11
List of known Improved Games
Closing Words

SPU Improvements by Jarves

There were two main changes to the SPU emulation that brought us to this point of allowing so many newer titles to progress past ‘Intro.’ Let’s take a quick look at both individually.

SPU Interrupt Fix

Many titles in RPCS3 ‘hang’, but in the case of the titles mentioned above, they do not actually crash, and the fps counter would still change with just a black screen. This normally would be mistaken for RPCS3 just being slow and the game taking a bit to load, but opening up the debugger in RPCS3 tells a different story. The games would loop over the same code on both the PPU side and SPU side. In this case, they are waiting on something, but what?

‘The Last of Us’. More like – ‘The Last Loop That Will Ever Execute’
Moving the PC to address 0 of an SPU thread explains more. Most games will have just 0 (null) written there, but some actually have a branch there.

Continue reading RPCS3 Begins to Emulate Several Awaited AAA Exclusives. Here’s How We’ve Done It!

Progress Report: October 2017

October was a huge month for RPCS3. Our lead graphics developer, kd-11, implemented High Resolution Rendering and made many improvements to the emulator. While Nekotekina made some general improvements to the emulator, which will be discussed in this report, he also bought some parts and assembled a new computer with a future-proof CPU which will allow him to debug RPCS3 more efficiently, faster, and allow him to make sure newer instruction sets like AVX-512 work properly with RPCS3 when the right time comes. You can find more details on the latter and also discuss further on it at https://www.patreon.com/posts/pursuing-avx-512-15151688

Table of Contents

Major Improvements
Games
More Improvements (Commits)
Upcoming
Conclusion

Starting off with the compatibility statistics as usual, the Intro/Loadable/Nothing categories keep growing small and Ingame/Playable titles keep increasing. We’ve also hit 500 playable games this month!

Game Compatibility: Game Status
Game Compatibility: Monthly Improvements (October 2017)

Looking at the GitHub statistics, 16 authors have pushed 131 commits to the master branch. Here 180 files have changed and there have been 12,626 additions and 5,068 deletions of lines of code. Below some of the major improvements from these code changes are summarized.

Continue reading Progress Report: October 2017