This is a non-exhaustive list of current goals made possible with the support of our generous patrons.
- Improve SPU/PPU LLVM recompiler compatibility, add more optimizations. (Nekotekina)
- Implement parametrized PPU/SPU Interpreters reusing current LLVM IR generator, remove original hard-coded interpreters and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. (Nekotekina)
- Make journaling VFS layer or something that fits, properly implementing some missing features like case sensitivity. (Nekotekina)
- Fix any remaining RSX regressions. (kd-11)
- Fix surface cache leaks. (kd-11)
- Merge RCB+RDB and WCB+WDB and make the new 'Read Buffers' option enabled by default. (kd-11)
- Rework RSX <-> Cell synchronization framework to be more cohesive. (kd-11)
- Improve SPU instruction accuracy, investigate vectorized software FP implementation. Integrate as an option for SPU LLVM. Remove SPU Precise.
- Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
- Improve solution structure, move and rename some files.
- Implement missing syscalls. Allow to LLE more system modules.
- Write automatic tests to minimize bugs.
- Implement config tristate in GUI for per-game configurations.
- Improvements to the shader generation and cache system
- Swich to homebrew shared_ptr<> (Nekotekina)
- Implement implicit event sending by invoking operator() with arguments for named_thread template, remove lf_queue and lf_fifo. (Nekotekina)
- Get rid of RTTI (Nekotekina)
- Improve internal profilers and statistic printers, at least ones in g_fxo. (Nekotekina)
- Merge texture cache and surface cache into one structure and remove bloat (kd-11)
- Support booting from original game discs.
- Implement user manager.
- Support mic, camera, USB peripherals, etc.
- Implement network functionality.
- Implement every system module in the emulator. This will allow the emulator to work without the PS3 firmware.
- Improve game compatibility by fixing bugs and missing functionality.
- Continue to improve emulation speed and accuracy.
- Improve performance and compatibility of all renderers.
- Implement MFC_DMA_TAG_CMD_STALL_NOTIFY_EVENT and other SPU events.
- Return
error_code
from syscalls and functions to enable error reporting.
- Improve embedded debugging tools (CPU, RSX, Kernel Explorer).