We do not condone piracy of any kind. Asking for, providing or discussing illegal download links is not allowed in our communities.
Purchasing legitimate game copies, through the PlayStation Store or through acquiring game discs, and using those copies with RPCS3 is the best way to ensure you will have a clean copy that will work with the emulator. You can use your legal copies with RPCS3 by following the instructions in our Quickstart guide.
We are currently experiencing a higher server volume than usual. We sincerely apologize for any inconveniences.
Over the past few months, lead graphics developer, kd-11 has made a slew of changes improving RPCS3's GPU accuracy which has fixed many graphical issues including those seen in God of War 3, Infamous 2, Dante's Inferno, The Darkness and more.
AMD FidelityFX Super Resolution
RPCS3 is the first ever emulator to implement AMD's FidelityFX Super Resolution upscaling technology. We use AMD FSR to computationally upscale PlayStation 3 titles for maximum clarity, and for select titles that do not work with native resolution scaling.
All Sly Games Are Now Playable
For the first time ever, all Sly Cooper games are now fully playable from start to finish with support for 4K and beyond. This also includes various fixes for rendering bugs like scaling for character outlines, faster draw call performance and much more.
We use Discord to house our community. Discord allows us to keep our conversations open and accessible. This applies to users new and old who wish to learn how to use, stay up to date and aid to the project's development.
We're always open to allowing contributors to add to the codebase. Emulators are a complex pieces of software and as such, have many sub-components that require special attention and organization. With your help, you can contribute in taking RPCS3 to the next level.
Our developers are pushing the very boundaries of PlayStation 3 emulation. Our rapid progression would not be possible without our contributors and Patrons. Our patrons not only keep us motivated, but keep our lead developers working on the project full time.