04-08-2018, 06:36 AM -
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Really close to playable, but just a touch outside of it.
Graphics were completely fine on Vulkan, no crashes. My fps was generally okay but a lower in outdoor or large areas (15-20). Was close to 30 a lot of the time.
The main reasons why I'm don't think this should be playable-
As I said, any large areas hurt fps a decent bit. Still felt pretty smooth, though.
Audio pops. Tried setting SPU threads low, turning off SPU loop detection. Still happens, especially when framerate is lower. Probably would be fixed if the game ran at 30 in general.
A lot of cutscenes lag horribly. An especially large problem with some cutscenes is the audio runs at full speed while any fps drops slow the video down, leading to some hefty audio desync by the end of the cutscene.
If the problems I listed don't matter to you, you'll have a good time.
Played until the cemetery save point.
Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX
Really close to playable, but just a touch outside of it.
Graphics were completely fine on Vulkan, no crashes. My fps was generally okay but a lower in outdoor or large areas (15-20). Was close to 30 a lot of the time.
The main reasons why I'm don't think this should be playable-
As I said, any large areas hurt fps a decent bit. Still felt pretty smooth, though.
Audio pops. Tried setting SPU threads low, turning off SPU loop detection. Still happens, especially when framerate is lower. Probably would be fixed if the game ran at 30 in general.
A lot of cutscenes lag horribly. An especially large problem with some cutscenes is the audio runs at full speed while any fps drops slow the video down, leading to some hefty audio desync by the end of the cutscene.
If the problems I listed don't matter to you, you'll have a good time.
Played until the cemetery save point.