Silent Hill: Homecoming [BLES00460] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Silent Hill: Homecoming [BLES00460] (/showthread.php?tid=176205) Pages:
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RE: Silent Hill: Homecoming [BLES00460] - Yagami Light9 - 12-11-2016 [b167b708]-Allow UE3 games to startup *Screenshots from Rpcs3 [Image: t2798845_2.jpg] [Image: t2798851_3.jpg] [Image: t2798852_4.jpg] Quote:.E PPU: [0x0039b978] 0x0039b9a8: Error: MTFSF Log: https://gist.github.com/SakataGintokiYT/99d4ae3b550bb6fb8da611b72700ed85 ====================================================== Settings : *Render: -DX12 / OpenGL -1280x720 -VSync OFF -Xaudio2 -Frame limit 'OFF' *PPU Decoder: -Interpreter (fast) *SPU Decoder: -Recompiler (ASMJIT) LLE: (http://pastebin.com/raw/5RuSzQyn) -libfiber -libl10n -libresc -librtc -libspurs_jq -libsre ====================================================== RE: Silent Hill: Homecoming [BLES00460] - Rain_Kikyou - 12-13-2016 DX12... RE: Silent Hill: Homecoming [BLES00460] - Yagami Light9 - 12-13-2016 @Rain_KiKyou Get back to Windows 10 10586.164 (1511 ).... xd ------------------------------------------------------------------------------------------- the same problem --> https://github.com/RPCS3/rpcs3/issues/2230 RE: Silent Hill: Homecoming [BLES00460] - Rain_Kikyou - 12-14-2016 [quote='Yagami Light9' pid='238328' dateline='1481609136'] @Rain_KiKyou Get back to Windows 10 10586.164 (1511 ).... xd ------------------------------------------------------------------------------------------- the same problem --> https://github.com/RPCS3/rpcs3/issues/2230 I can work DX12-naruto....thank RE: Silent Hill: Homecoming [BLES00460] - notq - 03-09-2017 rpcs3-v0.0.1-2017-03-08-e7cd3a25 Got the first save under OpenGL, ingame work nice but with "Pixelization" effect of OpenGL. Trying load that save with different render and get this after loading under Vulkan F {rsx::thread} class std::runtime_error thrown: vertex buffer not found (in file C:\rpcs3\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:104) Under Directx F {rsx::thread} class std::range_error thrown: bad conversion RE: Silent Hill: Homecoming [BLES00460] - RPCS3_FAN - 12-25-2017 Homecoming is playable. Game is a little dark and videos are lagging. But Gameplay is good. PPU Decoder Interpreter (fast) SPU Decoder Recompiler GPU Vulkan Intel Core i7-7700K Geforce GTX 1080 Ti RE: Silent Hill: Homecoming [BLES00460] - Deminating - 04-08-2018 RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD Intel® Core i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX Really close to playable, but just a touch outside of it. Graphics were completely fine on Vulkan, no crashes. My fps was generally okay but a lower in outdoor or large areas (15-20). Was close to 30 a lot of the time. The main reasons why I'm don't think this should be playable- As I said, any large areas hurt fps a decent bit. Still felt pretty smooth, though. Audio pops. Tried setting SPU threads low, turning off SPU loop detection. Still happens, especially when framerate is lower. Probably would be fixed if the game ran at 30 in general. A lot of cutscenes lag horribly. An especially large problem with some cutscenes is the audio runs at full speed while any fps drops slow the video down, leading to some hefty audio desync by the end of the cutscene. If the problems I listed don't matter to you, you'll have a good time. Played until the cemetery save point. RE: Silent Hill: Homecoming [BLES00460] - ryu_joko - 12-05-2020 please retry with the latest version RE: Silent Hill: Homecoming [BLES00460] - jerdabile87 - 01-12-2021 does anybody has a fix for the audio stuttering? RE: Silent Hill: Homecoming [BLES00460] - Mike H. - 06-20-2022 Sound seems to have been fixed recently. I played for half an hour today and the sound was perfectly fine. |