10-21-2017, 12:50 PM -
try this configuration, and see what you think
CPU
- PPU decoder = recompiler(llvm)
- SPU decoder = recompiler(ASJIT)
- preferred spu threads = auto
- additional; settings
- bind SPU threads to secondary cores = true
- lower spu thread priority = false
- enable SPU loop detection = true
- Hook static functions = true
firmware settings = load automatic and manual selection
firmware libraries =all selected
GPU
- renderer =D3D12 (works fine for me)
- graphics device = you main device(for me R7 graphics)
- additional settings
- write colour buffers = true
- use GPU texture scaling
- strict rendering mode = false
- Vsync = false
- stretch to display = false
- aspect ratio = 16:9
- frame limit = 30
-anisotropic filter = auto
default resolution = recommended
resolution scale = defaults
Audio
- audio out = Xaudio2
- audio settings = all false
I/O
keyboard = basic
mouse = basic
camera input = unknown
camera settings = null
(Xinput works for me)
System
language = US
homebrew = false
emulator view port = 1280 x 720(recommended setting from before)
i am running:
AMD A10-7800 radeon r7, 12 compute cores 4c+8g(4 cpus), ~3.5ghz
12gb RAM
windows 10 insider preview(fast ring) x64 bit
i am still testing configurations to see how far i get, this config has the smoothest and most stability out of the ones i have used so far and runs the game up until the first fight scene where the screen appears to render weirdly, i may try using opengl instead of d3d12.
CPU
- PPU decoder = recompiler(llvm)
- SPU decoder = recompiler(ASJIT)
- preferred spu threads = auto
- additional; settings
- bind SPU threads to secondary cores = true
- lower spu thread priority = false
- enable SPU loop detection = true
- Hook static functions = true
firmware settings = load automatic and manual selection
firmware libraries =all selected
GPU
- renderer =D3D12 (works fine for me)
- graphics device = you main device(for me R7 graphics)
- additional settings
- write colour buffers = true
- use GPU texture scaling
- strict rendering mode = false
- Vsync = false
- stretch to display = false
- aspect ratio = 16:9
- frame limit = 30
-anisotropic filter = auto
default resolution = recommended
resolution scale = defaults
Audio
- audio out = Xaudio2
- audio settings = all false
I/O
keyboard = basic
mouse = basic
camera input = unknown
camera settings = null
(Xinput works for me)
System
language = US
homebrew = false
emulator view port = 1280 x 720(recommended setting from before)
i am running:
AMD A10-7800 radeon r7, 12 compute cores 4c+8g(4 cpus), ~3.5ghz
12gb RAM
windows 10 insider preview(fast ring) x64 bit
i am still testing configurations to see how far i get, this config has the smoothest and most stability out of the ones i have used so far and runs the game up until the first fight scene where the screen appears to render weirdly, i may try using opengl instead of d3d12.