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Hyperdimension Neptunia [BLUS30701] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hyperdimension Neptunia [BLUS30701] (/showthread.php?tid=178789) Pages:
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Hyperdimension Neptunia [BLUS30701] - AMMAREN - 01-31-2017 ((Test on RPCS3 LLVM-aef5113d)) Interpreter(fast) & Interpreter(ASMJIT) Better in OpenGL -------------------- Movie : Work Graphic : Problem in Graphic in game Music : Work SaveGame : Work LoadGame : Work The Log File:- BLUS30701 - [Hyperdimension Neptunia] - File ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) RE: Hyperdimension Neptunia [BLUS30701] - digitaldude - 02-16-2017 rpcs3-v0.0.1-2017-02-16-ce1738cf_win64 Goes ingame but after visual novel dialogue, it goes black screen in battle has sound though. RE: Hyperdimension Neptunia [BLUS30701] - DrogonMar - 06-26-2017 (02-16-2017, 09:55 PM)digitaldude Wrote: rpcs3-v0.0.1-2017-02-16-ce1738cf_win64 I found out that it is rendering but at 4x4 pixels! so only if you can expand this to be at native res. [Image: lTCQzVS.png] [Image: 4UmKCMI.png] RE: Hyperdimension Neptunia [BLUS30701] - HollowRider - 08-21-2017 (extended repost from EmuNewz Forum) How did you make it to give any visual output? - Running: rpcs3-v0.0.3-2017-08-19-33d3303b_win64 - System specs: Win 8.1 x64, i5-4590 @ 3.3 GHz, 16 GB, GTX960 - Renderer: OpenGL (did not try out Vulkan atm, need to install Vulkan drivers first) - Sound: XAudio2 - Firmware: 4.81 OFW - Used Interpreter and Recompiler for both PPU and SPU, no differences, except for FPS (screenshot taken with Recompiler) - Automatic GPU settings: +InvalidateCacheEveryFrame +UseGPUTextureScaling (these both were automatically set without my intervention) - full sound plays during intros and on titlescreen (despite nothing is displayed at all), input on controller is recognized too [Image: 6mD2v8B.png] RE: Hyperdimension Neptunia [BLUS30701] - TheEndHunter - 10-21-2017 try this configuration, and see what you think CPU - PPU decoder = recompiler(llvm) - SPU decoder = recompiler(ASJIT) - preferred spu threads = auto - additional; settings - bind SPU threads to secondary cores = true - lower spu thread priority = false - enable SPU loop detection = true - Hook static functions = true firmware settings = load automatic and manual selection firmware libraries =all selected GPU - renderer =D3D12 (works fine for me) - graphics device = you main device(for me R7 graphics) - additional settings - write colour buffers = true - use GPU texture scaling - strict rendering mode = false - Vsync = false - stretch to display = false - aspect ratio = 16:9 - frame limit = 30 -anisotropic filter = auto default resolution = recommended resolution scale = defaults Audio - audio out = Xaudio2 - audio settings = all false I/O keyboard = basic mouse = basic camera input = unknown camera settings = null (Xinput works for me) System language = US homebrew = false emulator view port = 1280 x 720(recommended setting from before) i am running: AMD A10-7800 radeon r7, 12 compute cores 4c+8g(4 cpus), ~3.5ghz 12gb RAM windows 10 insider preview(fast ring) x64 bit i am still testing configurations to see how far i get, this config has the smoothest and most stability out of the ones i have used so far and runs the game up until the first fight scene where the screen appears to render weirdly, i may try using opengl instead of d3d12. RE: Hyperdimension Neptunia [BLUS30701] - TheEndHunter - 10-22-2017 i have managed to get it to go in to the first dungeon and it is playable, just the graphics are horrible here what im running configuration, with the latest official ps3 firmware i can run the game in vulkan as well but the graphics are a little worse. is there a fix for it, like do i need a graphics card because at the moment im running an amd a10-7800 3.5ghz apu with 12gb of ram and latest drivers on windows 10 64-bit insider(fast ring build) RE: Hyperdimension Neptunia [BLUS30701] - twdarkeh - 12-23-2017 I'd call this playable. ![]() RE: Hyperdimension Neptunia [BLUS30701] - digitaldude - 12-23-2017 build name and log please. RE: Hyperdimension Neptunia [BLUS30701] - twdarkeh - 12-29-2017 RPCS3 v0.0.4-6279-f271b650 Has some stutter while it builds shaders, but works fine after that. Does spam a cellNetCtlGetInfo call though, not sure what that's about. RE: Hyperdimension Neptunia [BLUS30701] - aanuu - 09-12-2018 Did anyone manage to run with upscale texture? i try some graphic setting but always got black dots everytime except dialog, skill, and main menu |