Zekro
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(12-20-2013, 08:18 PM)hlide Wrote: (12-20-2013, 04:05 PM)Ekaseo Wrote: (12-20-2013, 03:59 PM)movileanu12x Wrote: ps2 games will work? yeah, of course, i heard it will emulate Wii u and ps vita too
and it will emulate ps4. And xbox one if a kinect is connected to a pc.
It will also emulate the 3ds if you add a touchpad
Zekro
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Are you...implying that....it...might be possible? O_O
Ekaseo
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(12-21-2013, 02:38 PM)AlexAltea Wrote: (12-21-2013, 11:27 AM)Ekaseo Wrote: (12-21-2013, 09:05 AM)Zekro Wrote: (12-20-2013, 08:18 PM)hlide Wrote: and it will emulate ps4. And xbox one if a kinect is connected to a pc.
It will also emulate the 3ds if you add a touchpad ![Tongue Tongue](https://forums.rpcs3.net/images/smilies/tongue.png)
dont forget about xbox 360 and the original xbox ![Big Grin Big Grin](https://forums.rpcs3.net/images/smilies/biggrin.png) It will emulate the whole universe too so we will be able to create galaxies, planets and shit. ![Big Grin Big Grin](https://forums.rpcs3.net/images/smilies/biggrin.png)
But seriously, everything that is possible in a real PS3 (e.g. backwards compatibility with PS1 or PS2) can be done in RPCS3, so don't ask "if X can be run in RPCS3". However if there are errors and unimplemented stuff that affect running these PS1/PS2 games we (probably) won't give a fuck. IMO, the only goal is to run software that *only* exists for PS3.
Regarding the "sarcasm chain" that I just broke. Ekaseo, were you being sarcastic when you mentioned the PSvita emulation in RPCS3?
yes i were, because from what i heard, emulating it is as hard as ps3 is
che
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hi. in Future RPCSX3 can run PS3 Exclusive?
hlide
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(12-21-2013, 05:45 PM)AlexAltea Wrote: (12-21-2013, 05:09 PM)Zekro Wrote: Are you...implying that....it...might be possible? O_O
Well, in my opinion the PS3 is complex enough to take care of the PSvita too, at least if only few people are working on RPCS3. ![Tongue Tongue](https://forums.rpcs3.net/images/smilies/tongue.png)
However, with the current public information about the PSvita *some progress can already be done*. The point is, as always, the number, skills and free-time of the developers interested on a certain platform. ![Big Grin Big Grin](https://forums.rpcs3.net/images/smilies/biggrin.png)
(12-21-2013, 05:36 PM)Ekaseo Wrote: yes i were, because from what i heard, emulating it is as hard as ps3 is
I am not an expert about the PSvita platform, but it shouldn't be as hard as the PS3. At least you got a screen with a fixed resoultion, and an ARM processor which hasn't a spaghetti of cores. And talking about raw speed of the CPU and GPU, the PS3 is more powerful than Vita.
If you want a decent PSVITA emulator, do it on a pc. Unlike PSP which has a lot of security holes, this one seems pretty difficult to hack it. Emulating a PS3 game on a PC won't be probably fullspeed, so - supposedly PSVITA emulation is not too lower level emulation specific to PS3 - PSVITA emulation through PS3 emulation on a PC won't be as fast as you may expect.
As far as I know, jpcsp and ppsspp are not emulating ps1 games with pops.
Hykem
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(12-21-2013, 05:09 PM)Zekro Wrote: Are you...implying that....it...might be possible? O_O
Not only implying, but confirming it. ![Wink Wink](https://forums.rpcs3.net/images/smilies/wink.png)
DH added ARMv7 threading some time ago after we've all been discussing the projections of a Vita emulator and how it could be useful.
In fact, RPCS3 is already capable of loading Vita plain ELF files (unencrypted or debug, of course), but this is not a priority since more reverse engineering is needed.
Also, it will make more sense to write a standalone emulator first for the Vita and then explore these options later.
hlide
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(12-22-2013, 05:52 PM)Hykem Wrote: (12-21-2013, 05:09 PM)Zekro Wrote: Are you...implying that....it...might be possible? O_O
Not only implying, but confirming it. ![Wink Wink](https://forums.rpcs3.net/images/smilies/wink.png)
DH added ARMv7 threading some time ago after we've all been discussing the projections of a Vita emulator and how it could be useful.
In fact, RPCS3 is already capable of loading Vita plain ELF files (unencrypted or debug, of course), but this is not a priority since more reverse engineering is needed.
Also, it will make more sense to write a standalone emulator first for the Vita and then explore these options later.
what do you mean with ARMv7 threading ?
Hykem
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(12-24-2013, 01:12 AM)hlide Wrote: (12-22-2013, 05:52 PM)Hykem Wrote: (12-21-2013, 05:09 PM)Zekro Wrote: Are you...implying that....it...might be possible? O_O
Not only implying, but confirming it. ![Wink Wink](https://forums.rpcs3.net/images/smilies/wink.png)
DH added ARMv7 threading some time ago after we've all been discussing the projections of a Vita emulator and how it could be useful.
In fact, RPCS3 is already capable of loading Vita plain ELF files (unencrypted or debug, of course), but this is not a priority since more reverse engineering is needed.
Also, it will make more sense to write a standalone emulator first for the Vita and then explore these options later.
what do you mean with ARMv7 threading ?
This: https://github.com/DHrpcs3/rpcs3/commit/...1dc0a58e1a
DH set up a separate thread to run ELF files based on the ARM architecture (ARM v7 from the Cortex-A9 MPCore). In the commits afterwards there were some basic interpreter and disassembler implementations and finally the integration with the ELF loader.
While this is not really useful now, I believe the purpose would be to run Vita games in a parallel thread so later we could emulate the connectivity between PS3 and Vita games.
hlide
Unregistered
(12-25-2013, 08:23 PM)Hykem Wrote: ...
This: https://github.com/DHrpcs3/rpcs3/commit/...1dc0a58e1a
DH set up a separate thread to run ELF files based on the ARM architecture (ARM v7 from the Cortex-A9 MPCore). In the commits afterwards there were some basic interpreter and disassembler implementations and finally the integration with the ELF loader.
While this is not really useful now, I believe the purpose would be to run Vita games in a parallel thread so later we could emulate the connectivity between PS3 and Vita games.
from what I can read: he defines four types of CPU: MIPS, PPU, SPU and ARMv7. They sound more like an attempt to more genericity in the way to handle cpus. This emulator is going to do some low level emulation ?
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