08-09-2023, 07:41 PM -
On latest 0.0.29-15468-58e9e54b SEGA Rally Online Arcade still freezes on compiling/loading screen.
Tried today to find latest version where it still works. Downloaded RPCS3 from RPCS3 - Builds History. So here are my findings:
0.0.22-13780-cb2c0733 - working
0.0.28-15417-9b3a878c - working
0.0.29-15421-70e127b2 - working
0.0.29-15422-bb2d7063 - working (seems like latest version were it still work)
0.0.29-15427-39a0ff99 - hangs on compiling or load
0.0.29-15429-804665df - hangs on compiling or load
0.0.29-15431-9f625de5 - hangs on compiling or load
0.0.29-15440-aee97e41 - hangs on compiling or load
0.0.29-15468-58e9e54b - hangs on compiling or load
What is strange ... for version that are working. The game hangs on loading screen if the game is the first game that is started after RPCS3 starts (restarting the game will make it work). If the game is not the first game that is started after RPCS3 starts, then no problem.
Settings are
[CPU]
PPU Decoder: ✅Recompiler (LLVM)
SPU Decoder: ✅Recompiler (LLVM)
SPU Xfloat Accuracy: ✅Approximate xfloat
SPU Block Size: Safe
Preferred SPU Thread: Auto
[GPU]
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Auto
ZCULL Accuracy: Approximate (Fast)
Anti-Aliasing: Auto
Default Resolution: 1280x720
Resolution Scale: 200% (2560x1440)
Shader Mode: ✅Async (Multi threaded)
Additional Settings: ✅Asynchronous Texture Streaming
[AUDIO]
Audio Out: Cubeb
Audio Format: Stereo
RSXAudio Avport: HDMI 0
Music Handler: Qt
Buffering: ✅Enable Buffering
Audio Buffer Duration: 100ms
[ADVANCED]
Core:
✅PPU Non-Java Mode Fixup
✅PPU LLVM Precompilation
Vulkan Queue Scheduler: Safe
RSX FIFO Accuracy: Fast
░▒▓▓▓[CPU]▓▓▓▒░
Tried today to find latest version where it still works. Downloaded RPCS3 from RPCS3 - Builds History. So here are my findings:
0.0.22-13780-cb2c0733 - working
0.0.28-15417-9b3a878c - working
0.0.29-15421-70e127b2 - working
0.0.29-15422-bb2d7063 - working (seems like latest version were it still work)
0.0.29-15427-39a0ff99 - hangs on compiling or load
0.0.29-15429-804665df - hangs on compiling or load
0.0.29-15431-9f625de5 - hangs on compiling or load
0.0.29-15440-aee97e41 - hangs on compiling or load
0.0.29-15468-58e9e54b - hangs on compiling or load
What is strange ... for version that are working. The game hangs on loading screen if the game is the first game that is started after RPCS3 starts (restarting the game will make it work). If the game is not the first game that is started after RPCS3 starts, then no problem.
Settings are
[CPU]
PPU Decoder: ✅Recompiler (LLVM)
SPU Decoder: ✅Recompiler (LLVM)
SPU Xfloat Accuracy: ✅Approximate xfloat
SPU Block Size: Safe
Preferred SPU Thread: Auto
[GPU]
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Auto
ZCULL Accuracy: Approximate (Fast)
Anti-Aliasing: Auto
Default Resolution: 1280x720
Resolution Scale: 200% (2560x1440)
Shader Mode: ✅Async (Multi threaded)
Additional Settings: ✅Asynchronous Texture Streaming
[AUDIO]
Audio Out: Cubeb
Audio Format: Stereo
RSXAudio Avport: HDMI 0
Music Handler: Qt
Buffering: ✅Enable Buffering
Audio Buffer Duration: 100ms
[ADVANCED]
Core:
✅PPU Non-Java Mode Fixup
✅PPU LLVM Precompilation
Vulkan Queue Scheduler: Safe
RSX FIFO Accuracy: Fast
░▒▓▓▓[CPU]▓▓▓▒░