08-06-2022, 07:23 AM -
QCOM_frame_extrapolation
OpenGL ES Extension #333
Requires OpenGL ES 2.0
Frame extrapolation is the process of producing a new, future frame
based on the contents of two previously rendered frames. It may be
used to produce high frame rate display updates without incurring the
full cost of traditional rendering at the higher framerate.
This extension adds support for frame extrapolation in OpenGL ES by
adding a function which takes three textures. The first two are used
in sequence as the source frames, from which the extrapolated frame
is derived. The extrapolated frame is stored in the third texture.
https://registry.khronos.org/OpenGL/exte...lation.txt
Why not?
OpenGL ES Extension #333
Requires OpenGL ES 2.0
Frame extrapolation is the process of producing a new, future frame
based on the contents of two previously rendered frames. It may be
used to produce high frame rate display updates without incurring the
full cost of traditional rendering at the higher framerate.
This extension adds support for frame extrapolation in OpenGL ES by
adding a function which takes three textures. The first two are used
in sequence as the source frames, from which the extrapolated frame
is derived. The extrapolated frame is stored in the third texture.
https://registry.khronos.org/OpenGL/exte...lation.txt
Why not?