05-22-2022, 07:54 PM -
RPCS3 0.0.22-13635-7c8fbc35 Alpha | master
[BLUS30187]
Intel® Core i5-8600K CPU @ 3.60GHz | 6 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
GTX 1060 6GB 511.23
Windows 10 64-bit Build: 19043
Forced V-sync thru Nvidia control panel
Playable?
Aside from the NEXT texture failure, the game runs very well at a smooth 60 fps (the only notable fps drop was during the VOB section of "Destroy Megalis" when it dipped to around 54~ briefly). All missions are completable, all 3 endings are achievable and all order missions are beatable. Tested a huge variety of parts and combat styles, and no issues were found with anything.
The only other remarkable problem I ran into was the game hanging randomly during the chapter transition cutscenes (not the pre-mission briefings or post-mission scenes rendered in-game). It only happened a couple of times where the video and controller input would freeze but the audio would continue normally and the only fix was closing the emulation. I didn't manage to grab a log of it happening, but I'm trying to replicate it and will post one if I get it to happen again. Seemed most common on the chapter 1 to 2 and 2 to 3 cutscenes. Easily and reliably circumvented by just skipping the cutscene.
[BLUS30187]
Intel® Core i5-8600K CPU @ 3.60GHz | 6 Threads | 31.93 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3 | TSX-FA disabled by default
GTX 1060 6GB 511.23
Windows 10 64-bit Build: 19043
Forced V-sync thru Nvidia control panel
Playable?
Aside from the NEXT texture failure, the game runs very well at a smooth 60 fps (the only notable fps drop was during the VOB section of "Destroy Megalis" when it dipped to around 54~ briefly). All missions are completable, all 3 endings are achievable and all order missions are beatable. Tested a huge variety of parts and combat styles, and no issues were found with anything.
The only other remarkable problem I ran into was the game hanging randomly during the chapter transition cutscenes (not the pre-mission briefings or post-mission scenes rendered in-game). It only happened a couple of times where the video and controller input would freeze but the audio would continue normally and the only fix was closing the emulation. I didn't manage to grab a log of it happening, but I'm trying to replicate it and will post one if I get it to happen again. Seemed most common on the chapter 1 to 2 and 2 to 3 cutscenes. Easily and reliably circumvented by just skipping the cutscene.