04-30-2021, 10:09 PM -
Playable
Beaten the game from start to finished. Gameplay FPS is Variable/Stable/Stable. (A new set of PPU module are successfully built, MGS3 FPS performance is stable at the entire game regardless of 60FPS output, Graphic/Cutscenes are well-rendered. (Res. Upscaling In MGS3/MGS2, some characters/objects might be surrounded with square black-line, that also existed in remastered version of PS3/PS4). Sound/Effects are clearly working.
# Gameplay FPS = (48~59~60) | (59~60) | (59~60)
# Cutscenes stable (59~60) | (59~60) | (54~60)
# Cinematic Footage/Comic/Dialogue Call stable (59~60) | (29~30) | (59~60)
# RPCS3 v0.0.15-12167-64a109d2 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ MGS3
The Boss/Pain bosses have some an instant FPS drops/recovery at certain spot.
@ MGSPW Bug: Destroy the Barricade/Head for Dr.Strangloves Lab/Extra Ops
# This mission require: C4
# This mission require: ID Card (H)
# Extra OP: Fulton RECOVERY system requires for this mission
# Extra OP: weapons are required on this mission
Easy Method | Compatible with Latest Ver: (Completed game with this one including Extra Ops/Zeke Battle)
# Set Network status = Connected (Network)
# Set PSN status = Simulated (Network)
Workaround | Older Version:
Download/play with RPCS3 0.0.12-11014 (New Directory)
Copy/Place your savegame temporarily & Complete your game.
@ MGS2
The blurry motion effect of some cutscene has some an instant FPS drops/recovery, which doesn’t effect to video/sound sync.
Beaten the game from start to finished. Gameplay FPS is Variable/Stable/Stable. (A new set of PPU module are successfully built, MGS3 FPS performance is stable at the entire game regardless of 60FPS output, Graphic/Cutscenes are well-rendered. (Res. Upscaling In MGS3/MGS2, some characters/objects might be surrounded with square black-line, that also existed in remastered version of PS3/PS4). Sound/Effects are clearly working.
# Gameplay FPS = (48~59~60) | (59~60) | (59~60)
# Cutscenes stable (59~60) | (59~60) | (54~60)
# Cinematic Footage/Comic/Dialogue Call stable (59~60) | (29~30) | (59~60)
# RPCS3 v0.0.15-12167-64a109d2 Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ MGS3
The Boss/Pain bosses have some an instant FPS drops/recovery at certain spot.
@ MGSPW Bug: Destroy the Barricade/Head for Dr.Strangloves Lab/Extra Ops
# This mission require: C4
# This mission require: ID Card (H)
# Extra OP: Fulton RECOVERY system requires for this mission
# Extra OP: weapons are required on this mission
Easy Method | Compatible with Latest Ver: (Completed game with this one including Extra Ops/Zeke Battle)
# Set Network status = Connected (Network)
# Set PSN status = Simulated (Network)
Workaround | Older Version:
Download/play with RPCS3 0.0.12-11014 (New Directory)
Copy/Place your savegame temporarily & Complete your game.
@ MGS2
The blurry motion effect of some cutscene has some an instant FPS drops/recovery, which doesn’t effect to video/sound sync.