06-28-2020, 04:30 PM -
(04-15-2020, 04:30 PM)jcbyn Wrote: I use this parameters and it works very well!
BCUS98114 1.13
CPU
PPU : Recompiler (LLVM)
SPU : Recompiler (LLVM)
Additional Settings: ON: Enable SPU loop detection; SPU Cache. OFF: Other settings
TSX : Enabled
SPU Block Size : Safe
Preferred SPU Threads : 1
GPU
Renderer : Vulkan
Anisotropic Filter : 8x
Anti-Aliasing : Disabled
Default Resolution : 720
Resolution scale : As you want (100%-300%)
Resolution Scale Threshold : 16x16
Additional settings : ON : VSync ; Disable Async Shader Compiler. OFF: Other settings
AUDIO
Audio Out : XAudio2
Audio Settings : ON : Downmix to Stereo
Buffering : 100 ms
ADVANCED
Load liblv2.sprx only
GPU : All OFF
Driver Wake-up Delay : 200µs
VBlank Frequency : 60 Hz
DEBUG
GPU : ON : Disable Zcull Occlusion Queries ; Use GPU Texture Scaling. OFF: Other settings
CORE : All OFF
RPCS3 0.0.10-10321-72bef8dd Alpha
Intel® Core™ i5-9600K CPU @ 3.70GHz | 32 GiB RAM | GeForce RTX2060 | Win10 Pro
I tried those settings on the latest version of RPCS3 and it wasn't working, would you be able to try again on the latest version, mine crashes randomly and most often when loading a race. I tried several permutations of all reasonable settings I could think of but so far I've been unsuccessful at getting this game to run for more than a few minutes. any help would be appreciated.
Water cooled Intel® Core™ i7-4970K CPU @ 4.90GHz | 32 GB DDR3 RAM | MSI GeForce GTX 1080 Ti | Win 7 x64 Pro