04-25-2020, 03:10 PM -
Playable
Gameplay FPS is stable. Graphic/Cutscenes are well-rendered. Sound/Effects are clearly working.
#Gameplay FPS = (29~30)
# Cutscene stable (29~30)
# RPCS3 v0.0.9-10258-256c74de Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Fix Some Random Lighting/Blooming (Like In Chapter 4 "CardBridge level")
# Enable Write Color Buffers (GPU)
@ IF Random hanging at Spy horse/Unreal logo || stuck at loading screen || VM: Access violation writing/reading location (unmapped Memoy)
# Select Load automatic and manual selection (Advanced)
# Enable libsail.sprx (Advanced)
# Enable libssl.sprx (Advanced)
Gameplay FPS is stable. Graphic/Cutscenes are well-rendered. Sound/Effects are clearly working.
#Gameplay FPS = (29~30)
# Cutscene stable (29~30)
# RPCS3 v0.0.9-10258-256c74de Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Fix Some Random Lighting/Blooming (Like In Chapter 4 "CardBridge level")
# Enable Write Color Buffers (GPU)
@ IF Random hanging at Spy horse/Unreal logo || stuck at loading screen || VM: Access violation writing/reading location (unmapped Memoy)
# Select Load automatic and manual selection (Advanced)
# Enable libsail.sprx (Advanced)
# Enable libssl.sprx (Advanced)
This post was last modified: 07-25-2021, 09:07 AM by quick.sliver1.