04-16-2020, 10:17 AM -
Playable
Beaten the game from start to finished. Gameplay FPS is almost stable.
# Cutscenes stable (59~60)
# RPCS3 v0.0.9-10202-adfc9d93 Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Blurry gameplay at “Chapter 4” only
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
@ More FPS stability (Res. Upscaling)
# Set Driver Wake-Up Delay = 350us
Beaten the game from start to finished. Gameplay FPS is almost stable.
- Perfectly stable FPS with Res Scale=100% 720p
- All chapter environment graphic is well-rendered (except chapter 4)
- Random Misalign blooming/Few 3D texture when Res. Upscaling 2K and above (cave lantern/some bullets colliding dark wall/some bomb explosion/throwing angle).
# Cutscenes stable (59~60)
# RPCS3 v0.0.9-10202-adfc9d93 Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ Blurry gameplay at “Chapter 4” only
# Enable Write Color Buffers (GPU)
# Enable Force CPU Blit emulation (Debug)
@ More FPS stability (Res. Upscaling)
# Set Driver Wake-Up Delay = 350us
This post was last modified: 04-16-2020, 10:48 AM by quick.sliver1.