01-04-2020, 07:15 AM -
I think solved the freezing problem!
So i try . 0.0.8.- 9313 and the key is the PPU-Interpreter selected. The game slower,but these freezing solved!
Sometimes freezing again these error message. SPU Block Size Mega not helped.
F {RSX [0x0bb92b4]} RSX: class std::runtime_error thrown: [index buffer] Working buffer not big enough, buffer_length=16777216 allocated=603904 requested=4294967290 guard=65536 largest_pool=39084
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91)
cpu
PPU Decoder : INTERPRETER
SPU Decoder: LLVM
Firmware Settings: liblv2.sprx only
Preferred SPU Threads: Auto
SPU Block Size: Safe
TSX Instructions: Not Support
Enable SPU loop Detection: True
SPU Cache: Enabled
*GPU*
Anistropic Filter: Automatic
Framelimit: 60
Anti-Aliasing: Automatic
Default Resolution: 1280X720
Resolution Scale: 100% (anything higher and the game will crash)
Resolution Scale Threshold: 16X16
Multi RSX selected
Debug
Disable Zcull,and Force CPU Blit selected.
So i try . 0.0.8.- 9313 and the key is the PPU-Interpreter selected. The game slower,but these freezing solved!
Sometimes freezing again these error message. SPU Block Size Mega not helped.
F {RSX [0x0bb92b4]} RSX: class std::runtime_error thrown: [index buffer] Working buffer not big enough, buffer_length=16777216 allocated=603904 requested=4294967290 guard=65536 largest_pool=39084
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91)
cpu
PPU Decoder : INTERPRETER
SPU Decoder: LLVM
Firmware Settings: liblv2.sprx only
Preferred SPU Threads: Auto
SPU Block Size: Safe
TSX Instructions: Not Support
Enable SPU loop Detection: True
SPU Cache: Enabled
*GPU*
Anistropic Filter: Automatic
Framelimit: 60
Anti-Aliasing: Automatic
Default Resolution: 1280X720
Resolution Scale: 100% (anything higher and the game will crash)
Resolution Scale Threshold: 16X16
Multi RSX selected
Debug
Disable Zcull,and Force CPU Blit selected.
This post was last modified: 01-04-2020, 07:36 AM by Attelee.