01-16-2019, 11:49 AM -
rpcs3-v0.0.5-7731-f902a786_win64
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Write Color Buffers
Game performance has increased during high CPU load times (When there's a lot of AI moving around, in the last part of the first mission, The 104th Cadet Corps), but still slows down a bit visually and the audio still takes a hit. Some textures are still corrupted (They're few, but they're visibile).
Again, if someone's willing to beat the game, this might be able to ascend to playable.
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
LLE: Load liblv2.sprx only
Renderer: Vulkan
GPU: Write Color Buffers
Game performance has increased during high CPU load times (When there's a lot of AI moving around, in the last part of the first mission, The 104th Cadet Corps), but still slows down a bit visually and the audio still takes a hit. Some textures are still corrupted (They're few, but they're visibile).
Again, if someone's willing to beat the game, this might be able to ascend to playable.