08-30-2018, 05:06 AM -
That's weird, because I've been playing through it a bunch already, albeit with weird glitches. How do I upload a log?
It just crashed again and I got this:
"E {PPU[0x1000000] Thread (main_thread) [0x01432090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Result/package.spkg” [3]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/ICON0_SAVE.PNG” [1]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/SND0_SAVE.AT3” [1]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/PIC1_SAVE.PNG” [1]
F {PPU[0x1000009] Thread (Resource Loader) [0x00fc67f8]} class std::runtime_error thrown: Memory mapping failed - blame Windows (addr=0xd02a0000, size=0x10000, flags=0x23)"
So I guess the memory mapping thing is probably to blame.
It just crashed again and I got this:
"E {PPU[0x1000000] Thread (main_thread) [0x01432090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/nativePS3/sc/PS3/Basara/Game/Result/package.spkg” [3]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/ICON0_SAVE.PNG” [1]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/SND0_SAVE.AT3” [1]
E {PPU[0x100000e] Thread (Savedata FixedSave) [0x01431ee4]} 'sys_fs_stat' failed with 0x8001003a : CELL_ENOTMOUNTED, “/ps3_contents/save/PIC1_SAVE.PNG” [1]
F {PPU[0x1000009] Thread (Resource Loader) [0x00fc67f8]} class std::runtime_error thrown: Memory mapping failed - blame Windows (addr=0xd02a0000, size=0x10000, flags=0x23)"
So I guess the memory mapping thing is probably to blame.