BloodRayne: Betrayal [NPUB30377]
Started by BlackDaemon




12 posts in this topic
Slyponto
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86 posts 0 threads Joined: Mar 2018
05-10-2018, 10:19 AM -
#12
(11-06-2017, 08:07 PM)driverinla Wrote: Game runs for a while than freezes with this error;

E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x21e04] Branch-to-next with $LR
U {PPU[0x1000006] Thread () [0x0073c610]} sceNp TODO: sceNpBasicSetPresence
F {SPU[0x2000002] Thread (CellSpursKernel2)} class std::runtime_error thrown: Halt
(in file Emu\Cell\SPUThread.cpp:1798)

RPCS3 v0.0.3-3-6782b22 Alpha

game does run, with some minimal glitches (vulkan has more glitches, stick with opengl)

the thing is, in my ryzen 1600 at 3,85ghz, it floats between 60~35... but anything below 60 is not playable... this game, like a fighting game, relies heavilly on framerate.


also you have to enable strict rendering to minimize flickering.

I'm just saying, some games have regressed in latest builds...
like this, blazerush and burn zombie, burn


Messages In This Thread
RE: BloodRayne: Betrayal [NPUB30377] - by Slyponto - 05-10-2018, 10:19 AM
RE: BloodRayne: Betrayal [NPUB30377] - by Dante38490 - 12-13-2015, 11:51 PM
RE: BloodRayne: Betrayal [NPUB30377] - by Dante38490 - 12-14-2015, 12:01 AM
RE: BloodRayne: Betrayal [NPUB30377] - by Dante38490 - 12-14-2015, 12:10 AM
RE: BloodRayne: Betrayal [NPUB30377] - by Annie - 02-03-2017, 11:52 PM

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