The Idolmaster One For All [BLJS10260]
Started by BlackDaemon




28 posts in this topic
zeroyon04
Unregistered


 
06-28-2017, 12:17 PM -
#6
^
I just tried it on the lastest build, and noticed why it didn't work on the build from 2 weeks ago. It was my mistake.

I didn't notice that RPCS3 defaulted with "Use GPU texture scaling" checked. Having that checked prevents the game from rendering anything except the text boxes and main menu. All the in-game 3D scenes and 2D backgrounds are all black. Unchecking "Use GPU texture scaling" and having "Write Color Buffers" checked allows the game to still render in the top-half of the screen (at a very poor framerate), like in my video from March.

Also, the new default option on the new build, "Invalidate cache every frame" seems to have no effect. I didn't notice a difference with it off or on.

Logfile attached from latest build.


Messages In This Thread
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 03-24-2017, 10:06 AM
RE: The Idolmaster One For All [BLJS10260] - by Keksus - 03-24-2017, 05:05 PM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 06-14-2017, 11:00 AM
RE: The Idolmaster One For All [BLJS10260] - by zeroyon04 - 06-28-2017, 12:17 PM
RE: The Idolmaster One For All [BLJS10260] - by OSad - 07-01-2017, 06:25 PM

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