02-11-2017, 04:43 PM -
I noticed it starts degradating with D3D12 after the line CELL_ENOTMOUNTED
Using Vulkan works well, but I got this at some point.
Code:
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} 'cellFsStat' failed with 0x8001003a : CELL_ENOTMOUNTED
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000024] Thread (thr_save) [0x0056d744]} cellSaveData: Savedata NPJB00287_SYSTEM00 considered broken
E {PPU[0x1000000] Thread (main_thread) [0x00010240]} cellSaveData: cellSaveDataEnableOverlay(enable=0)
Using Vulkan works well, but I got this at some point.
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00010240]} struct vm::access_violation thrown: Access violation reading address 0x4