12-04-2016, 10:50 PM -
Actually, I'd looked into API docs and decided to change it into this:
Nevertheless game does not start anyway.
As it is a UE3 game, is this behavior common for all UE3? No UE3 game actually working?
Also, is there a way to log all API calls from and to the game? Including LLE
Code:
s32 cellGameDataGetSizeKB(vm::ptr<u32> size)
{
if (size)
{
*size = 0;
}
return CELL_OK;
}
As it is a UE3 game, is this behavior common for all UE3? No UE3 game actually working?
Also, is there a way to log all API calls from and to the game? Including LLE