09-11-2016, 02:28 PM -
This game is pretty much perfect now.
Saving and loading works, graphics are flawless on OpenGL. It's mostly around 10-30 fps for me, so it would likely easily run at a steady 30 fps on a more modern computer. Opening video, sound effects, and even music now works with some LLE. Only issue here is that there is some crackle to the sound, even when running at 30 fps (with Xaudio. With OpenAL sound is pretty much garbage.).
So there you have it, a PS3 jrpg that's pretty much completely playable
Log:
LLE: (most of these are probably not needed, however some related to dmux/pamf/audio are)
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libadec2.prx
- libadec_internal.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libmp3dec.prx
- libpamf.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Video:
Screenshots:
Saving and loading works, graphics are flawless on OpenGL. It's mostly around 10-30 fps for me, so it would likely easily run at a steady 30 fps on a more modern computer. Opening video, sound effects, and even music now works with some LLE. Only issue here is that there is some crackle to the sound, even when running at 30 fps (with Xaudio. With OpenAL sound is pretty much garbage.).
So there you have it, a PS3 jrpg that's pretty much completely playable
Log:
LLE: (most of these are probably not needed, however some related to dmux/pamf/audio are)
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libadec2.prx
- libadec_internal.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libmp3dec.prx
- libpamf.prx
- libpngdec.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
Video:
Screenshots: