Tons of errors in one boot
Started by yasutsunamaou




1 posts in this topic
yasutsunamaou
Unregistered


 
03-26-2016, 10:28 PM -
#1
So i tried to load one game and i got this in log:

Quote:{PPU Thread[0x1] (main_thread)[0x004cdf04]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x004cdf04]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x004cdf04]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x004cdf04]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x004ce144]} cellSpursJq TODO: cellSpursJobQueueAttributeInitialize
{PPU Thread[0x1] (main_thread)[0x004ce1e4]} cellSpursJq TODO: cellSpursJobQueueAttributeSetGrabParameters
{PPU Thread[0x1] (main_thread)[0x004ce124]} cellSpursJq TODO: cellSpursJobQueueAttributeSetMaxSizeJobDescriptor
{PPU Thread[0x1] (main_thread)[0x004ce104]} cellSpursJq TODO: cellSpursJobQueueAttributeSetSubmitWithEntryLock
{PPU Thread[0x1] (main_thread)[0x004ce0e4]} cellSpursJq TODO: cellSpursJobQueueAttributeSetDoBusyWaiting
{PPU Thread[0x1] (main_thread)[0x004ce264]} cellSpursJq TODO: cellSpursJobQueueAttributeSetIsHaltOnError
{PPU Thread[0x1] (main_thread)[0x004ce164]} cellSpursJq TODO: cellSpursJobQueueAttributeSetIsJobTypeMemoryCheck
{PPU Thread[0x1] (main_thread)[0x004ce224]} cellSpursJq TODO: _cellSpursCreateJobQueue
{PPU Thread[0x1] (main_thread)[0x004ce204]} cellSpursJq TODO: cellSpursJobQueuePort2Create
{PPU Thread[0x1] (main_thread)[0x004cd504]} cellGcmSys TODO: cellGcmSetGraphicsHandler
{PPU Thread[0x1] (main_thread)[0x004cd4a4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (8)
{PPU Thread[0x1] (main_thread)[0x004cd4a4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (8)
{PPU Thread[0x1] (main_thread)[0x004cd4a4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (12)
{PPU Thread[0x1] (main_thread)[0x004cee44]} sys_fs: sys_fs_open('/dev_flash/sys/external/flashMP3.pic'): failed to open file (flags=0, mode=0)
{PPU Thread[0x1] (main_thread)[0x004cee44]} sys_fs: sys_fs_open('/dev_bdvd/PS3_GAME/USRDIR/winsave/_App.ini'): failed to open file (flags=0, mode=0)
{PPU Thread[0x1] (main_thread)[0x004cee44]} sys_fs: sys_fs_open('/dev_bdvd/PS3_GAME/USRDIR/System/_Debug.ini'): failed to open file (flags=0, mode=0)
{PPU Thread[0x1] (main_thread)[0x004cd4a4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
{PPU Thread[0x1] (main_thread)[0x004cee44]} sys_fs: sys_fs_open('/dev_bdvd/PS3_GAME/USRDIR/winsave/_save_padsetting.dat'): failed to open file (flags=0, mode=0)
{PPU Thread[0x1] (main_thread)[0x004cee04]} sys_fs: sys_fs_opendir('/dev_bdvd/PS3_GAME/USRDIR/grpdat/System/sys_font00.dds.gz'): failed to open directory
{PPU Thread[0x1] (main_thread)[0x004cefa4]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x20027d01, pQueue=*0x20262f00, buffer=*0x20262f80, size=0x20, depth=0x10, direction=3)
{PPU Thread[0x1] (main_thread)[0x004cefc4]} cellSpurs TODO: cellSpursLFQueueAttachLv2EventQueue
{PPU Thread[0x1] (main_thread)[0x004cf004]} cellSpurs TODO: _cellSpursLFQueuePushBody
{PPU Thread[0x1] (main_thread)[0x004cdf24]} HLE: Last function: cellSpursEventFlagWait (0x373523d4)
{PPU Thread[0x4e] (Multistream_printf_server)[0x00322570]} HLE: Last syscall: 130 (sys_event_queue_receive)


Most time of loading screen is gray, then it become blue and got 0.01FPS but nothing happend.

Game name is "Dengeki Bunko fighting Climax Ignition" (i known its still not into list of playeble, but someone need to check it someday right?). So my question is: does problem lie in game not being compatible with emulator for now, or i just make shi** backup of data?

Thx in advance and hope my post help if its problem with emulator (propably gonna help with other 2D fighting games).


Messages In This Thread
RE: Tons of errors in one boot - by yasutsunamaou - 03-26-2016, 10:28 PM
RE: Tons of errors in one boot - by tambre - 03-27-2016, 05:54 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)