Alphakill
Started by Inue




34 posts in this topic
vlj
Unregistered


 
02-10-2016, 01:03 AM -
#23
Ps3 doesn't have a limit on mipmap count other than base level texture size (4096x4096) so this makes 12 levels.
The more core (real or logical) the better. For instance on Disgaea 3 (without lle module) fps are more than doubling with a core i7 with hyperthreading and an i5 despite having same core number.
Cell is composed of a ppu core with 7 spu. The ppu has a smt architecture (generic name of hyper threading like tech) which means ps3 game are likely to run at least 2 threads on it, and every spu can run a single thread. There's also the gsbackend thread which often consumes a whole core and optionally one for the ppu llvm recompiler. This means that something like 10 or 12 core should be "optimal" to run rpcs3 : on a real ps3 a game has to divide all the threads on the 8 cell cores and it's logical ppu one.
Additionally Intel core IPCs is higher than ppc's one from 2005 (which focused more on frequency than on ipc). I don't know for spu but it's likely the case too.


Messages In This Thread
RE: Alphakill - by Inue - 01-31-2016, 11:04 AM
RE: Alphakill - by tambre - 01-31-2016, 11:41 AM
RE: Alphakill - by vlj - 01-31-2016, 11:04 PM
RE: Alphakill - by tambre - 02-01-2016, 05:40 AM
RE: Alphakill - by Inue - 02-02-2016, 09:08 PM
RE: Alphakill - by vlj - 02-02-2016, 10:18 PM
RE: Alphakill - by Inue - 02-06-2016, 08:28 AM
RE: Alphakill - by tambre - 02-06-2016, 10:04 AM
RE: Alphakill - by Inue - 02-06-2016, 10:45 AM
RE: Alphakill - by tambre - 02-06-2016, 11:16 AM
RE: Alphakill - by Inue - 02-06-2016, 11:48 AM
RE: Alphakill - by tambre - 02-06-2016, 12:49 PM
RE: Alphakill - by vlj - 02-06-2016, 05:40 PM
RE: Alphakill - by Mindinis - 02-06-2016, 07:08 PM
RE: Alphakill - by tambre - 02-06-2016, 07:49 PM
RE: Alphakill - by Mindinis - 02-06-2016, 08:02 PM
RE: Alphakill - by vlj - 02-06-2016, 08:34 PM
RE: Alphakill - by Inue - 02-06-2016, 10:31 PM
RE: Alphakill - by vlj - 02-07-2016, 12:15 AM
RE: Alphakill - by tambre - 02-07-2016, 06:55 AM
RE: Alphakill - by Inue - 02-07-2016, 07:45 AM
RE: Alphakill - by tambre - 02-07-2016, 08:10 AM
RE: Alphakill - by vlj - 02-10-2016, 01:03 AM
RE: Alphakill - by Inue - 02-14-2016, 06:05 PM
RE: Alphakill - by vlj - 02-18-2016, 05:05 PM
RE: Alphakill - by Inue - 02-19-2016, 07:42 PM
RE: Alphakill - by flashmozzg - 02-19-2016, 08:13 PM
RE: Alphakill - by kd-11 - 02-25-2016, 08:12 PM
RE: Alphakill - by Inue - 03-01-2016, 12:29 AM
RE: Alphakill - by vlj - 03-02-2016, 02:11 AM
RE: Alphakill - by vlj - 03-02-2016, 02:11 AM
RE: Alphakill - by Inue - 03-02-2016, 08:32 PM
RE: Alphakill - by vlj - 03-03-2016, 01:31 AM
RE: Alphakill - by Inue - 03-03-2016, 06:33 PM
RE: Alphakill - by Inue - 03-16-2016, 05:26 AM

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