09-01-2015, 05:57 PM -
If you want to translate strings you may need to mark them sometime as translatable.
This mean that every in-line string (ie one between " I source code) need to be wrapped with _(...) macro.
For instance " draw count %d" in source code need to be transformed into _("draw count %d"
It's already done in some place but some strings in gui weren't properly marked last time I looked. And I think no error message are marked.
Then you need to run some gnu tool that will generate translation file that you can fill to get translated strings. You can open a project on Rosetta too if you want to make collaborative translation.
This mean that every in-line string (ie one between " I source code) need to be wrapped with _(...) macro.
For instance " draw count %d" in source code need to be transformed into _("draw count %d"
![Wink Wink](https://forums.rpcs3.net/images/smilies/wink.png)
It's already done in some place but some strings in gui weren't properly marked last time I looked. And I think no error message are marked.
Then you need to run some gnu tool that will generate translation file that you can fill to get translated strings. You can open a project on Rosetta too if you want to make collaborative translation.