Pongus v1.0
Started by sonic riders zero




19 posts in this topic
derpf
Unregistered


 
12-21-2014, 03:35 AM -
#20
(12-20-2014, 10:50 PM)ssshadow Wrote: The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. Tongue


Messages In This Thread
RE: Pongus v1.0 - by sonic riders zero - 01-05-2013, 07:22 PM
RE: Pongus v1.0 - by chelsi21 - 01-05-2013, 08:59 PM
RE: Pongus v1.0 - by sonic riders zero - 01-05-2013, 09:40 PM
RE: Pongus v1.0 - by Ekaseo - 12-07-2013, 11:12 PM
RE: Pongus v1.0 - by Ekaseo - 12-08-2013, 10:08 AM
RE: Pongus v1.0 - by Zekro - 12-08-2013, 04:15 PM
RE: Pongus v1.0 - by ssshadow - 12-08-2013, 04:27 PM
RE: Pongus v1.0 - by Gundark - 12-08-2013, 09:54 PM
RE: Pongus v1.0 - by Ekaseo - 12-24-2013, 01:26 PM
RE: Pongus v1.0 - by ssshadow - 12-24-2013, 01:45 PM
RE: Pongus v1.0 - by andre4688 - 12-28-2013, 09:17 AM
RE: Pongus v1.0 - by Dante38490 - 02-20-2014, 01:26 AM
RE: Pongus v1.0 - by derpf - 04-05-2014, 09:32 AM
RE: Pongus v1.0 - by LittleGrejmer - 04-05-2014, 11:03 AM
RE: Pongus v1.0 - by Dante38490 - 07-08-2014, 08:18 PM
RE: Pongus v1.0 - by ssshadow - 12-19-2014, 10:04 PM
RE: Pongus v1.0 - by derpf - 12-20-2014, 07:48 AM
RE: Pongus v1.0 - by flashmozzg - 12-20-2014, 02:35 PM
RE: Pongus v1.0 - by ssshadow - 12-20-2014, 10:50 PM
RE: Pongus v1.0 - by derpf - 12-21-2014, 03:35 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)