12-15-2014, 02:31 PM -
(08-19-2014, 06:20 AM)aniruddh Wrote: now it shows this
Ok, so that error is generated by glGetUniformLocation, and it is called GL_INVALID_OPERATION which means probably that the shader program is not linked properly, or then the pointer does not point to a shader program object.
I wonder what exists in the memory address 0x6...
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