03-08-2014, 12:45 AM -
Although the reported frame rate is the same, it seems to run a lot faster now. It basically puts up a completely new frame every second, and the game kind of adjusts after the slow speed and skip frames internally, making it look "smooth".
Now with openal output audio is kind of reported to work by the game dbg output, but does't (or you just can't hear much at this frame rate if it too skips as hard). Let it run for two minutes and it eventually dies with
"[E : Audio Thread]: alBufferData: OpenAL error 0xa001"
Now with openal output audio is kind of reported to work by the game dbg output, but does't (or you just can't hear much at this frame rate if it too skips as hard). Let it run for two minutes and it eventually dies with
"[E : Audio Thread]: alBufferData: OpenAL error 0xa001"