01-19-2014, 12:06 PM -
Wow! With the latest revisions this game seems to run a lot better, working mutex probably a big part of that (), and although we still stop with a OpenGL error in the end the game does load a bunch of data and actually enters a thread called "NowLoadingThread" which I assume i responsible for the initial loading/logo screen stuff. In fact, looking at the RSX debugger we get the first hint on in game graphics from a commercial game. I think this one is almost at the intro stage now.
[W : RSXThread]: New FBO (1280x720)
[E : RSXThread]: GLTexture::Init() -> glTexImage2D: opengl error 0x0501
[E : RSXThread]: m_gl_textures[0].Init: opengl error 0x0501
[Image: TAl8uNb.png]
Full log on running the game: http://pastebin.com/MCD3Vtwi
Edit: The dir name in the log is of course wrong, I am using the latest build, but I have some paths hard coded and don't want to change it
[W : RSXThread]: New FBO (1280x720)
[E : RSXThread]: GLTexture::Init() -> glTexImage2D: opengl error 0x0501
[E : RSXThread]: m_gl_textures[0].Init: opengl error 0x0501
[Image: TAl8uNb.png]
Full log on running the game: http://pastebin.com/MCD3Vtwi
Edit: The dir name in the log is of course wrong, I am using the latest build, but I have some paths hard coded and don't want to change it