Yakuza: Dead Souls [NPUB31509]
Started by xddxd




3 posts in this topic
xddxd
Member


0
6 posts 1 threads Joined: Mar 2020
09-08-2020, 10:23 AM -
#1
RPCS3 v0.0.12-10842-c39ad1ee Alpha
In-game
[Image: Pg9Im9m.png]
As per the wiki, settings that differ from defaults are:
SPU Mega
Vulkan
512x512 Resolution Scale Threshold
Force CPU Blit
Accurate GETLLAR


Attached Files
.gz   RPCS3.log.gz (Size: 357.95 KB / Downloads: 74)
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
05-17-2021, 06:37 PM -
#2
RPCS3 v0.0.16-12268-52780e65

BLUS version playable, see https://forums.rpcs3.net/thread-197482-p...#pid315660
FlexBy
RPCS3 Tester


5
671 posts 432 threads Joined: Nov 2021
04-13-2024, 09:33 AM -
#3
RPCS3 v0.0.31-16309-cb6186ea 

Moving back to ingame as freezing issue is still present.
balls

adrakus
Member


0
1 posts 0 threads Joined: Apr 2025
04-19-2025, 08:39 PM -
#4
RPCS3 0.0.36-17808-8437a5f5 Alpha

Ryzen 9 5900X
RTX 3080

Used the recommended settings and patch listed on the wiki:  https://wiki.rpcs3.net/index.php?title=Y...Dead_Souls

Completed the entire game and completion list. First I thought it was not possible because the pachinko/pachislots minigame is broken. I found two settings that somewhat help with this problem. Setting the RSX FIFO Accuracy to Ordered & Atomic allowed me to actually leave the minigame without it crashing everytime. I still crashed, but way less with the setting turned on. With just this setting on you can definitely complete both minigames. As for the Virtua Fighter pachinko machine that is just a black screen, to fix this you must turn on Write Color Buffers. Unfortunately, this same setting causes the game to be a black screen when you are not inside a building. The way I got around this is because I know the map by heart, or if you have the minimap on then you can use that to navigate in the dark. I included a screenshot that shows the 100% completion metric.


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.gz   RPCS3.log.gz (Size: 647.84 KB / Downloads: 0)



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