Dead Space [BLUS30177]
Started by GrantKane




2 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
07-05-2017, 05:10 PM -
#1
RPCS3 v0.0.2-5-10f9f0d Alpha
OpenGL
Ingame.
Vulkan
Quote:·F 0:06:53.384088 {rsx::thread} class std::runtime_error thrown: Working buffer not big enough, buffer_length=268435456 allocated=267891968 requested=347088 guard=65536 largest_pool=1048576
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:74)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
05-18-2018, 07:55 AM -
#2
Playable as of the test here: https://forums.rpcs3.net/thread-197143.html with RPCS3 v0.0.5-6718-737db900
Bobble
Member


0
16 posts 1 threads Joined: May 2024
01-25-2025, 07:03 PM -
#3
Been testing this with the current builds of RPCS3 and works fine with default settings for the most part.
The only issue I found was the audio seems to be messing up when fighting the monsters in game. Did some digging and someone posted the fix for the audio, I didn’t see it listed on the game wiki page so it might help others here running into the same problem.
Here’s the audio settings to change…

Audio:
Set "Audio Out" to **XAudio2**
Checkmark "Enable Buffering" and set "Audio Buffering Duration" to **100ms**
Checkmark "Enable Time Stretching" and set "Time Stretching Threshold to **75%**

I’m not sure which one actually fixes it, or if you just need to enable audio buffering and time stretching. But either way, it fixes the audio issues.


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