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Messing with HLE - Printable Version

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Messing with HLE - Darkhost1999 - 02-01-2025

As a lot of you may know for some years I've been testing games that boot with full HLE mode.
Full HLE what's that? In config -> advanced the tooltip states games can be booted in RPCS3 without installing the PS3 system firmware when you swap all the LLE'd by default libraries to HLE. So I have spent some time figuring which of my games boot in this mode and acquired a list of half a dozen games in my library out of about 80 titles.
That was a significantly low number of games and is no longer true today.
However, recently I've decided to try and figure out What is the maximum number of libraries I can HLE whilst still being able to play my games in RPCS3.
Although I still need firmware installed just how close to no firmware are we?

It turns out that there are only 2 .sprx libraries that seem to create the majority of issues in over a dozen of my games I've tested so far and in the coming days I plan to finish testing all 80+ of my games. The 2 libraries are
* libsre.sprx
* libsysmodule.sprx

Occasionally from time to time I notice 1FPS in some titles and those titles complain about libgcm in the log. So to boost the performance again simply LLE libgcm.sprx and you'll return back up from 1 FPS.
If you end up getting a cellfs error which is rare to encounter when libsysmodule.sprx is LLE'd then LLE libfs.sprx.

I had more planned to type and share but that summarizes what I wanted to say and I'm not done testing. Gotta go for now.