Uncharted 2/3 Access violation reading location 0x0 (unmapped memory) - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Uncharted 2/3 Access violation reading location 0x0 (unmapped memory) (/showthread.php?tid=202438) |
Uncharted 2/3 Access violation reading location 0x0 (unmapped memory) - grarrett_needs_help - 10-25-2020 Got this error on version 0.0.12- 11083 - 18ca3ed4when trying to boot Uncharted 2 and 3, when on previous versions they would at least make it to the main menu. I also get this error with a different error code (0x1b8) when trying to launch Driver San Francisco. Settings: Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 Enable thread scheduler: true Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: false SPU GETLLAR polling detection: false SPU Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: false Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate SPU DMA: false Accurate Cache Line Stores: false Accurate RSX reservation access: false SPU Verification: true SPU Cache: true SPU Profiler: false Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true LLVM Accurate DFMA: true PPU LLVM Java Mode Handling: false Accurate PPU 128-byte Reservation Op Max Length: 0 PPU LLVM Accurate Vector NaN values: false Stub PPU Traps: 0 Debug Console Mode: true Lib Loader: Load liblv2.sprx and manual selection Hook static functions: false Load libraries: - libsysutil_ap.sprx HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 Clocks scale: 100 Sleep Timers Accuracy: Usleep Only Performance Report Threshold: 500 Enable Performance Report: false VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: $(EmulatorDir)dev_flash/ /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: 30 MSAA: Disabled Shader Mode: Async with Shader Interpreter Write Color Buffers: true Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: true Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: false Enable 3D: false Debug Program Analyser: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 2 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 120 DECR memory layout: false Vulkan: Adapter: GeForce GTX 1650 SUPER Force FIFO present mode: false Force primitive restart flag: false Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Detail level: Medium Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Audio Channels: No downmix Start Threshold: 1 Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 75 Microphone Type: Standard Microphone Devices: "@@@@@@@@@@@@" Input/Output: Keyboard: "Null" Mouse: Basic Camera: "Null" Camera type: Unknown Move: "Null" System: Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Console time offset (s): 0 Net: Internet enabled: Connected IP address: 0.0.0.0 DNS address: 8.8.8.8 IP swap list: "" PSN status: RPCN Miscellaneous: Automatically start games after boot: false Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" |