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Ninja Gaiden Sigma 2 BLUS30380 hangs in game - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Ninja Gaiden Sigma 2 BLUS30380 hangs in game (/showthread.php?tid=201693) |
Ninja Gaiden Sigma 2 BLUS30380 hangs in game - regx8203 - 04-08-2020 ![]() ![]() ![]() ![]() ![]() ![]() Ninja Gaiden Sigma 2 BLUS30380 I already tried different configs but it still hangs every 10~20 min randomly. Attached logs in rar. Below is my typical config: RPCS3 v0.0.9-10145-dce81d4a Alpha | HEAD | Firmware version: 4.85 Intel® Core i7-6700K CPU @ 4.00GHz | 8 Threads | 15.97 GiB RAM | TSC: 4.00GHz | AVX+ | FMA3 | TSX-FA Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0 ·! 0:00:00.000000 SYS: Initialization times before main(): 0.083011Gc ·! 0:00:00.397173 RSX: Found vulkan-compatible GPU: 'GeForce GTX 1080 Ti' running on driver 445.75.0.0 ·! 0:00:00.436045 GUI: Current language changed to English (en) ·! 0:00:00.540312 Compat: Finished reading database from file: D:/GAME/rpcs3/GuiConfigs/compat_database.dat ·! 0:00:02.312043 SYS: [ord:1] Object 'class patch_engine' is destroying ·! 0:00:02.314154 SYS: Path: D:/DISC/Ninja Gaiden Sigma 2 BLUS30380/PS3_GAME/USRDIR/EBOOT.BIN ·! 0:00:02.314420 SYS: Title: NINJA GAIDEN Σ2 ·! 0:00:02.314422 SYS: Serial: BLUS30380 ·! 0:00:02.314423 SYS: Category: DG ·! 0:00:02.314423 SYS: Version: 01.00 / 01.02 ·! 0:00:02.314475 SYS: Vulkan SDK Revision: 126 ·! 0:00:02.314959 SYS: Used configuration: Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 Enable thread scheduler: false Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) Lower SPU thread priority: false SPU Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: false Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate PUTLLUC: false Accurate RSX reservation access: false SPU Verification: true SPU Cache: true SPU Profiler: false Enable TSX: Enabled Accurate xfloat: true Approximate xfloat: true PPU Accurate FMA: false Debug Console Mode: false Lib Loader: Load liblv2.sprx only Hook static functions: false Load libraries: [] HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 Clocks scale: 100 Sleep Timers Accuracy: Usleep Only VFS: $(EmulatorDir): "" /dev_hdd0/: $(EmulatorDir)dev_hdd0/ /dev_hdd1/: $(EmulatorDir)dev_hdd1/ /dev_flash/: $(EmulatorDir)dev_flash/ /dev_usb000/: $(EmulatorDir)dev_usb000/ /dev_bdvd/: "" /app_home/: "" Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: 50 MSAA: Auto Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: false Enable 3D: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 16 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 DECR memory layout: false Vulkan: Adapter: GeForce GTX 1080 Ti Force FIFO present mode: false Force primitive restart flag: false Performance Overlay: Enabled: false Enable Framerate Graph: false Enable Frametime Graph: false Detail level: Medium Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Compilation Hint: Position X (px): 20 Position Y (px): 690 Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: XAudio2 Dump to file: false Convert to 16 bit: false Downmix to Stereo: true Start Threshold: 1 Master Volume: 70 Enable Buffering: true Desired Audio Buffer Duration: 100 Sampling Period Multiplier: 100 Enable Time Stretching: false Time Stretching Threshold: 75 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Input/Output: Keyboard: "Null" Mouse: "Null" Camera: "Null" Camera type: Unknown Move: "Null" System: Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Net: Internet enabled: Disconnected IP address: 0.0.0.0 DNS address: 8.8.8.8 IP swap list: "" PSN status: Disconnected NPID: "" Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" RE: Ninja Gaiden Sigma 2 BLUS30380 hangs in game - islandking - 04-09-2020 In my case, I altered between OpenGL and Vulkan to finish the game, ie, in chapter2 opening scene, Vulkan will surely freeze, so change into OpenGL; when Volf appears, OpenGL is (very) slow, so switch to Vulkan, etc. Attached my settings, hope it will help, but yeah, the game does crush under any settings if you play too long Btw, have you tried NG3RE? ![]() RE: Ninja Gaiden Sigma 2 BLUS30380 hangs in game - regx8203 - 04-09-2020 Yeah, same, in chapter2 opening scene, Vulkan will surely freeze~ need to use OpenGL to reach the first check point then restart with Vulkan. I still can walk through the whole story mode, by retrying again and again. If I remember, one or two years ago I tried NG3RE and it was worse then I gave up. RE: Ninja Gaiden Sigma 2 BLUS30380 hangs in game - islandking - 04-09-2020 Maybe you should keep OpenGL as long as possible, from my experience it's more stable for NGS2 than Vulkan. NG3RE is still broken For me, very rarely it's able to pass Tecmo logo, but fog issue persists & crashes after Ryu is cursed the first time upon defeating masked man. https://forums.rpcs3.net/thread-201551.html RE: Ninja Gaiden Sigma 2 BLUS30380 hangs in game - regx8203 - 04-10-2020 OpenGL is slower and sometimes has some missing graphics like blank/black floor, but thanks for the advice~ |