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Emulation coding - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Community (https://forums.rpcs3.net/forumdisplay.php?fid=1) +--- Forum: Off-Topic (https://forums.rpcs3.net/forumdisplay.php?fid=22) +--- Thread: Emulation coding (/showthread.php?tid=201113) |
Emulation coding - crispy81 - 01-01-2020 I wish I could help on this project, but sadly, I haven't coded anything since my Pascal days at Uni (long time ago). I'd like to get back into coding and eventually assist with emulators, they are a passion of mine. How long should it take of learning coding to get up to an acceptable experience level to assist in these sorts of projects? I pretty much have to learn from scratch, so what is the weapon of choice? C++? Thanks for any opinions/assistance. RE: Emulation coding - Altonelty - 09-26-2020 (01-01-2020, 01:15 AM)crispy81 Wrote: I wish I could help on this project, but sadly, I haven't coded anything since my Pascal days at Uni (long time ago). Hi Crispy81, C/C++ is thought to be the best language to use for emulation because of the speed. It could take a few years to get to the level these developers are if you're starting from scratch. A good place to start with learning the basics would be Chip8 or Sega Master System/Game Gear. There is lots of documentation to reference for these systems. Study, study, STUDY! ![]() If the 81 in your username denotes the year you were born, we're around the same age. This project made me realize how far emulation has come, and like you, I want to be part of it. Oh yeah, search online for "Study of the techniques for emulation programming" by Victor Moya del Barrio. It's a really good read. I applaud you! It's always good to see people taking active interest in emulation. Hope that helps! |