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Katamari Forever BMG not playing properly - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Katamari Forever BMG not playing properly (/showthread.php?tid=200575) |
Katamari Forever BMG not playing properly - Mac_Man23 - 06-08-2019 In Katamari Forever [BLES00658], When playing a single level or even selection areas the background music plays for about 7 seconds then replays those same 7 seconds again. If I wait long enough about 3-4 minutes it might start playing the full music. I have just downloaded RPCS a few days ago and have been messing around with the settings to see if that could solve my issue, but nothing seems to completely help. Another thing to note is the video interludes lag sometimes up to 5 seconds. The game play runs just fine, it may feel a bit slow, but that could just be me. My laptop specs are: Windows 10, i7 core 8th gen, 64bit operator, 16GB RAM, NVIDIA geforce GTX. I have downloaded the latest dirextX. RPCS settings: CPU: LLVM Recompiler ASMJIT Recompiler Load libv2.sprx only Enable thread schdualer Enable SPU loop detection SPU Cache GPU: Renderer (Vulkan ) Graphics device (Geforce GTX 1050 ti) Vsinc on Audio: Audio out (Open AL) Downmix to stereo Enable buffering (audio buffer duration 183ms) All my settings are including in the attachments. RE: Katamari Forever BMG not playing properly - Ani - 06-08-2019 Your log file is empty Try the following Disable SPU loop detection Disable Audio Buffering Switch Audio Render to XAudio2 RE: Katamari Forever BMG not playing properly - Mac_Man23 - 06-10-2019 I tried out you suggestions and the audio fully plays, yet it has what I could call short cuts in audio that sound like static or noise. The game runs decently other then the slightly laggy into sequence. I have the full log this time. Also after finishing a level the game froze and the log said Quote:·F 0:08:15.744816 {PPU[0x1000000] Thread (main_thread) [0x00332120]} MEM: Access violation writing location 0x10040005 ![]() |