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Dead Space: Extraction (Disc) [NPEB00347] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Dead Space: Extraction (Disc) [NPEB00347] (/showthread.php?tid=199844) |
Dead Space: Extraction (Disc) [NPEB00347] - IlDucci - 12-06-2018 RPCS3 v0.0.5-7562-92be67b4 Alpha PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) LLE: Load liblv2.sprx only Renderer: OpenGL First time ever the disc version of DSE actually goes past the EA logos video. Gameplay is around 10-20 FPS, but the audio is choppy at best and unrecognisable at worst. Playing on OpenGL is recommended as it's more visually faithful to the original (Vulkan adds some minor defects). RE: Dead Space: Extraction (Disc) [NPEB00347] - IlDucci - 03-28-2020 RPCS3 rpcs3-v0.0.9-10064-cba9ed35_win64 Alpha PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (ASMJIT) LLE: Load liblv2.sprx only Renderer: OpenGL Last improvements have increased the game's speed on a i5-6600K CPU with a GTX 750 Ti. The game works, but the speed is somewhat between 20 and 30 FPS. The heavy audio stuttering has been replaced by a much milder one, and the game's music, voices and soundscapes are recognisable now, albeit slow. Chances are that on a higher spec this game could follow the steps of its brothers and be fully playable. Addendum: Vulkan's still exhibiting issues with alpha transparencies. |