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Ninja Gaiden Sigma slow motion problem - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Ninja Gaiden Sigma slow motion problem (/showthread.php?tid=198327) |
Ninja Gaiden Sigma slow motion problem - McKNIGHT - 03-30-2018 My SPEC: CPU:i7 6700K, GPU:GTX970, RAM:ddr4-16GB RPCS3: v0.0.5-6605-2c16dddd Gpu render: vulkan I have a problem when i was playing Ninja Gaiden sigma , everthing act like slow motion. The cpu utilization is only 15-20% , and the game shows like 29-30fps, never up to 40 or 60 fps. besides,the performance of other games (like demon's souls ) is fine , and the cpu utilization go up to 60-70%. It's really really strange...I have try different version of rpcs3 and different version of the game,but the slow motion problem is still the same. I asked other players in china ,looks like i am the only one who meets this issue. It's really borther me ![]() here is the LOG: E {PPU[0x1000001] Thread () [0x00bcd79c]} cellGame: cellHddGameCheck(version=0, dirName=“NPUB30851”, errDialog=1, funcStat=*0xd46308, container=1) E {PPU[0x1000002] Thread () [0x00bcc9e4]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30036”, errDialog=0x0, funcStat=*0xd462c0, container=2) U {PPU[0x1000000] Thread (main_thread) [0x00db9d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) E {PPU[0x1000002] Thread () [0x00bcc9e4]} cellGame: cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA E {PPU[0x1000002] Thread () [0x00bcc9e4]} 'cellGameDataCheckCreate2' failed with 0x8002b601 : CELL_GAMEDATA_ERROR_CBRESULT [1] U {PPU[0x1000000] Thread (main_thread) [0x00db9d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x4 S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Database initialized... U {PPU[0x1000000] Thread (main_thread) [0x00d94f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0) E {PPU[0x1000000] Thread (main_thread) [0x00d94f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1] S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created... S {rsx::thread} RSX: New program compiled successfully x244 E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed S {Audio Thread} XAudio 2.9 initialized E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1] E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [2] E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00d8a4ec]} '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [3] E {PPU[0x100000f] Thread (MTC : 0) [0x00de8ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPUB30851/USRDIR/instver.bin” [1] E {PPU[0x100000f] Thread (MTC : 0) [0x00be8d28]} cellSysutil: 本ゲームはオートセーブ機能に対応しています。 セーブ中にはHDDアクセスランプが点滅しますので、 その間は本体の電源を切らないで下さい。 E {rsx::thread} RSX: Dangling reports found, discarding... E {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: [0x03dd4] Branch-to-next with $LR E {SPU[0x2000004] Thread (CellSpursKernel4)} SPU: [0x042cc] Branch-to-next with $LR E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x041f4] Branch-to-next with $LR E {SPU[0x2000003] Thread (CellSpursKernel3)} SPU: [0x07e8c] Branch-to-next with $LR E {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: [0x07e8c] Branch-to-next with $LR E {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: [0x0769c] Branch-to-next with $LR E {PPU[0x1000008] Thread (_cellsurMixerMain) [0x00cb98c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x140726] and here is TTY: [CRI ADX] ADX created the thread : name=cri_adxm_vsync_proc, id=16777227(0x100000b), priority=500(0x1f4) [CRI ADX] ADX created the thread : name=cri_adxm_fs_proc, id=16777228(0x100000c), priority=600(0x258) [CRI ADX] ADX created the thread : name=cri_adxm_idle_proc, id=16777229(0x100000d), priority=1500(0x5dc) How can i fix this problem? Please help me~ ![]() Sorry for my poor english ,Thank you! RE: Ninja Gaiden Sigma slow motion problem - McKNIGHT - 03-31-2018 I find the key to the problem the Graphics set Vertical sync(half the fps)! chage the setting and the game performance OK! |