Gran Turismo HD Concept [NPUA80019] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Gran Turismo HD Concept [NPUA80019] (/showthread.php?tid=197515) |
Gran Turismo HD Concept [NPUA80019] - GrantKane - 11-23-2017 RPCS3 v0.0.4-6111-58c42ad9 Alpha | HEAD Black screen only after pressing first menu point. RE: Gran Turismo HD Concept [NPUA80019] - notq - 11-23-2017 rpcs3-v0.0.4-2017-11-22-58c42ad9_win64 PPU Interpreter (fast) SPU Recompiler (ASMJIT) Tried this also but with VK. It goes a bit further. RE: Gran Turismo HD Concept [NPUA80019] - Asinine - 12-27-2017 Ingame as of https://forums.rpcs3.net/thread-196227.html with RPCS3 v0.0.4-6200-8f314c51 or later. Use 1920x1080 resolution. Gran Turismo HD Concept (NPUA80019) - gtgamer468 - 03-08-2019 This game is playable as of the most recent build (rpcs3-v0.0.6-7830-4ea76def_win64). I was able to complete the game from start to finish and I get ~60 fps in the entire game. My PC spec is: HP Omen 15-dc0051nr Gaming Laptop Windows 10 Pro 16 GB RAM NVidia GeForce GTX 1060 6GB Notebook Intel Core i7-8750H Hex Core @4.1 GHz RE: Gran Turismo HD Concept (NPUA80019) - Veritas0923 - 03-10-2019 I'm not quite able to maintain 60 FPS, But I can maintain about 30 FPS. Still messing around with the settings, but it does seem like it could be playable. Some flickering issues RPCS3 v0.0.6-7857-1875dc3f Alpha | HEAD AMD Athlon X4 760K Quad Core Processor | 4 Threads | 11.96 GiB RAM | AVXx GFX: Radeon R9 270X 2GB PPU: fastest SPU: faster SPU Block: Giga GPU: Vulkan, Framelimit: Off, AF: Auto Write Color Buffer + Strict Rendering Mode: On Audio: XAudio2, No Buffer RE: Gran Turismo HD Concept [NPUA80019] - Veritas0923 - 03-11-2019 Took a video of this game just now in latest build https://www.youtube.com/watch?v=k3mn4lTBIOQ RE: Gran Turismo HD Concept [NPUA80019] - 1qazxcvbnmlp098 - 09-26-2020 In my opinion, the game must come back to ingame, because sometimes there are problems with the grass and there is no stable 60fps. It leaves the opinions of the administration. RE: Gran Turismo HD Concept [NPUA80019] - ChwaraeTeg - 11-27-2022 This is definitely playable and the previously mentioned issues with the grass flickering have now been resolved, however I came across a couple of other minor graphical issues - some of the menu text appears glitched when choosing a car and the text at the start of a race appears as blocks instead of letters. I found the menu text can be fixed by enabling the Strict Rendering Mode setting under the GPU tab > Additional Settings (although the framerate plummets everywhere where it fixes the problem). The in-race text seems to show correctly when Write Depth Buffers and Read Depth Buffers are enabled under the Advanced tab. RE: Gran Turismo HD Concept [NPUA80019] - Gazzman - 01-12-2025 (11-27-2022, 07:41 PM)ChwaraeTeg Wrote: This is definitely playable and the previously mentioned issues with the grass flickering have now been resolved, however I came across a couple of other minor graphical issues - some of the menu text appears glitched when choosing a car and the text at the start of a race appears as blocks instead of letters. With the Strict Rendering & Write/Read Depth Buffers enabled this game is most definitely playable. And I am using a dinosaur of a PC too. Asus M5A97 LE R2.0 motherboard AMD FX-8350 - 4Ghz 8 core CPU 32Gb HyperX DDR3 800Mhz Ram ATI Radeon 460 4mb Windows 10 home 64bit |