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inFamous 2 [BCES01143] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: inFamous 2 [BCES01143] (/showthread.php?tid=197466) |
inFamous 2 [BCES01143] - Alchemy-Meister - 11-12-2017 build used: rpcs3-v0.0.3-2017-11-11-8fc98626_win64 Some of the performed test (all of them with a static FPS counter of 0.00-0.06: Vukan: PPU Recompiler + SPU Recompiler + Load liblv2.sprx only --> black screen PPU Recompiler + SPU Recompiler + Automatically load required libraries --> white screen PPU Interpreter (fast) + SPU Recompiler + Load liblv2.sprx only --> white screen PPU Interpreter (fast) + SPU Recompiler + Automatically load required libraries --> white screen OpenGL: PPU Interpreter (fast) + SPU Interpreter (fast) + Automatically load required libraries --> black screen PUU Interpreter (precise) + SPU Interpreter (precise) + Automatically load required libraries --> black screen etc... Conclusion: As Black Screen with FPS can be reached with game is classified as Loadable. RE: inFamous 2 [BCES01143] - Asinine - 12-21-2017 In preparation for upcoming changes to the compatibility database, this thread is being moved to ingame. Due to other threads for the same media (Disc or PSN) already being in that category. If you can confirm one specific ID for the same game and in the same type (PSN or Disc) should not be in the same category e.g one of them is loadable the other is playable then please PM a moderator and we can look into it. (make sure both are tested with the same settings and RPCS3 version first) Tested with: rpcs3-v0.0.4-2017-12-01-8f314c51_win64 Requires SPU Interpreter (Fast) RE: inFamous 2 [BCES01143] - tricui11 - 12-28-2017 RPCS3 v0.0.4-6277-e768bdc8 Alpha SPU Interpreter (Fast) 4-5 FPS no matter OGL or Vulkan OGL ![]() Vulkan ![]() when i switch rpcs3 to Vulkan MSI afterburner monitoring not works. but when rpcs3 switch in OGL it's fine . does anybody knows how to fix it? RE: inFamous 2 [BCES01143] - Hakj3r - 05-25-2018 RPCS3 v0.0.5-6844-0fc67aa2f Alpha | HEAD Situation is the same as previous. For everyone that have "semaphor" error in log, you can try "Force CPU blit emulation" in Debug tab. RE: inFamous 2 [BCES01143] - pit80 - 07-14-2019 Mission 22: Joseph Bertrand the 3rd - Crash always. (No matter what settings). Sad =(( RE: inFamous 2 [BCES01143] - sensha93 - 09-04-2023 RPCS3 v0.0.29-15580-6bc7d7c6 Alpha Master I5-12400F + 32GB RAM DDR5 4800mhz + A770 Limited Edition with driver 0.405.548 Operating System: Windows major 10 minor 0 Build: 22621 CPU: PPU+SPU: LLVM, SPU XFloat Relaxed, Enable SPU loop detection, SPU block size Safe GPU: Vulkan, 16:9, Framelimit: disable, anisotropic auto, anti-aliasing disabled, Zcull Relaxed, shader quality auto, shader mode async, number of shader compiler threads 16, additional settings: Vsync I just spent 2 sleepless nights trying to find the right configuration for this game. I completely finished him as a villain, no crash during the game. However, I don't know if it's because of my graphics card or not, but during certain moments, and it's very common, there are black or white bands, like light and shadow problem, which appear, regardless of the changes made. But by setting the gamma correction to maximum in the game, it reduces the impact a little... Otherwise the game plays between 45 and 60 FPS, but no problems with slowdown.. |