Trinity: Souls of Zill O'll [BLUS30503] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Trinity: Souls of Zill O'll [BLUS30503] (/showthread.php?tid=197340) |
Trinity: Souls of Zill O'll [BLUS30503] - Asinine - 10-22-2017 RPCS3 v0.0.3-3-34a6085 Alpha Ingame FPS is far too low to be considered playable. RE: Trinity: Souls of Zill O'll [BLUS30503] - Asinine - 05-30-2018 RPCS3 v0.0.5-6860-4576a31f4 Alpha Still ingame, graphics have improved but performance has major issues still RE: Trinity: Souls of Zill O'll [BLUS30503] - nickerdeemes - 10-21-2019 rpcs3-v0.0.7-8909-cb362b40 I believe this game may be Playable at this point. I have no issues other than while building shaders. All movies seem to run correctly and I can maintain 30 fps the whole time (I believe the game is native 30fps?) Sorry if I have missed anything or am not reporting this correctly. I have played about 2hrs with no issues. I will continue to play and test if I get a chance. RE: Trinity: Souls of Zill O'll [BLUS30503] - ReLyf - 07-28-2024 RPCS3 v0.0.32-16711-501e9260 Alpha | master AMD Ryzen 7 4800H with Radeon Graphics | 16 Threads | 7.42 GiB RAM | TSC: 2.895GHz | AVX+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 22631, Service Pack: none, Compatibility mode: 0 I believe this game deserve the "Playable" title as someone with a Low-B Mobile CPU i manage to get stable 30FPS when playing (Yes the game is locked 30), on default settings sure theres a big drop when first booting the game and compilation start but after most of the compilation is done its flat 30 and the fact that it has been like 7 years since the last report also the game is savestate compatible (usually only games that is marked "Playable" can be savestated) so yeah In-game > Playable Trinity.7z (Size: 979.12 KB / Downloads: 0) |