Tales of Graces f crash. - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Tales of Graces f crash. (/showthread.php?tid=197332) |
Tales of Graces f crash. - Simsons2 - 10-21-2017 Keeps crashing for me in same place with this error (during/after first cutscene) Reproable every time 10-19 build. F {SPU[0x2000003] Thread (SpursTLGraphicsCellSpursKernel3)} class std::runtime_error thrown: Halt (in file Emu\Cell\SPUThread.cpp:1796) Settings: RE: Tales of Graces f crash. - lelecocav - 10-25-2017 Framelimit to auto Spu threads 1 take white collor buffer off put antrosopic filter and put auto RE: Tales of Graces f crash. - Simsons2 - 10-26-2017 (10-25-2017, 09:56 PM)lelecocav Wrote: Framelimit to auto Still happens , no matter what settings/suggestions i tried including yours. Furthest i've been able to get was right after the first custscene in field. |