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Frameskip implementation - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Community (https://forums.rpcs3.net/forumdisplay.php?fid=1) +--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=16) +--- Thread: Frameskip implementation (/showthread.php?tid=197061) |
Frameskip implementation - TRB0 - 09-19-2017 Hi guys. Ninja gaiden emulates near perfectly in graphics. But it is running in slo-mo. Please tell, is it possible to implement frameskip in this emulator? I think it would sovle a lot of problems if it can be made. RE: Frameskip implementation - ViruzZ - 10-10-2017 Right click on the game, select "Open Config Folder", if you have custom config set for this game, you'll see a "config.yml" file, dont worry its just for this game and can be deleted. Open it with Notepad++, look under Video section there are 2 options: Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Play with these settings RE: Frameskip implementation - Ani - 10-10-2017 It's not a bottleneck unless draw time is huge, so adding frame skip won't help in performance. |