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Shadow of the Colossus [NPUA80677] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Shadow of the Colossus [NPUA80677] (/showthread.php?tid=196694) |
Shadow of the Colossus [NPUA80677] - cybertronic - 08-21-2017 Shadow of the Colossus (NPUA80677) Status/Booting Rpcs3 settings CPU PPU Decoder Interpreter/ (fast) SPU Decoder Recompiler/ (ASMJIT) Firmware Settings/ Manually load selected libraries Libraries libadec.sprx libdmux.sprx libdmuxpamf.sprx libfiber.sprx libl10n.sprx libpamf.sprx libresc.sprx librtc.sprx libspurs_jq.sprx libsre.sprx GPU Renderer/ OpenGL Resolution/ 1280x720 Aspect Ratio/ 16:9 Additional Setting (X)Write color buffers (X)Invalidate cashe every frame (X)Use GPU texture scaling (X)VSync Rpcs3.log RE: Shadow of the Colossus (NPUA80677) - money123451 - 08-21-2017 it goes ingame with vulkan (opengl ends up with the odd graphical bug you where showing) and the 2 recompilers available right now and everything is white inside the first building pausing and unpausing allows you to see well enough to get out where you will then see everything being washed out and white when it should look something like this which is me pausing and unpausing until I got a screenshot with color (I hear this game dose some graphical effects through some interesting hacky method which might be the issue it may be enabled shortly after you unpause and disabled when you pause) this run I forgot to disable write color buffers it should not be required (more testing required) since it dose not fix the issue with the white screen in the first building also its not the most stable. RE: Shadow of the Colossus (NPUA80677) - cybertronic - 08-21-2017 (08-21-2017, 04:33 AM)money123451 Wrote: it goes ingame with vulkan (opengl ends up with the odd graphical bug you where showing) and the 2 recompilers available right now and everything is white inside the first building pausing and unpausing allows you to see well enough to get out where you will then see everything being washed out and white when it should look something like this which is me pausing and unpausing until I got a screenshot with color (I hear this game dose some graphical effects through some interesting hacky method which might be the issue it may be enabled shortly after you unpause and disabled when you pause) this run I forgot to disable write color buffers it should not be required (more testing required) since it dose not fix the issue with the white screen in the first building also its not the most stable. I had problems with vulkan in the last build, it wasn't working at all but todays build is working with vulkan. ![]() I didn't know the pause trick to get passed the white screen darn racist screen! LOL! Thanks. RE: Shadow of the Colossus [NPUA80677] - Asinine - 12-30-2017 Ingame as of https://forums.rpcs3.net/thread-177185.html with RPCS3 v0.0.3-3-6782b22 Alpha Enable full pixel mode on the in-game settings RE: Shadow of the Colossus [NPUA80677] - kannan6040 - 02-27-2020 Cannot Stat this Game Specs RPCS3 v0.0.8-9739-ee46ad1c Alpha | HEAD | Firmware version: 4.85 Intel® Core i7-9750H CPU @ 2.60GHz | 12 Threads | 15.85 GiB RAM | TSC: Bad | AVX+ 16 GB Ram, GTX 1660ti gb Card I am running in Vulkan with default settings Posting screen shot of the problem along with log file |