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Diablo 3 [BLES01921] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Diablo 3 [BLES01921] (/showthread.php?tid=192880) Pages:
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RE: Diablo 3 [BLES01921] - GrantKane - 07-20-2017 RPCS3 v0.0.3-9-0f407a2 Alpha White screen only. RE: Diablo 3 [BLES01921] - BlackDaemon - 08-01-2017 Tested on recent master commit 77f58326. Use "Load liblv2.sprx only" to run it (thanks to ZEROx for hint! ![]() Replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK; RE: Diablo 3 [BLES01921] - fhh1360 - 08-02-2017 (08-01-2017, 01:31 AM)BlackDaemon Wrote: Tested on recent master commit 77f58326. Use "Load liblv2.sprx only" to run it (thanks to ZEROx for hint! please send for me hacked rpcs3 [email protected] RE: Diablo 3 [BLES01921] - gandalfthewhite - 08-22-2017 At 20-08-2017 build: 1. It reaches to "Press START" only in sandboxie (after it crashes with reference to opengl 4 - i have VERY bad videocard, so I trying boot to menus atleast). I don't know why, emulator places in C:\PS3\EmuCR-rpcs3-v0.0.3-2017-08-20_win64. In usual launch - it freezes(FPS stuck) on avtosave indicator. 2. After EVERY try you need to: a. Delete shader cache from gamedata and game - without it game stuck on autosave indicator. b. Delete gamedata - without it game don't boot at all (white screen) Also: for some reason it not always create cache in hdd1\cache - sometimes (usually in sandboxie) it contains files, summary size from 300MB to 1,5GB. Sometimes - several files sized 0 kb etc. 30-09-2017 results: I got this game to Ingame. Settings: CPU SPU Loop Detect is unchecked, GPU OGL all checkboxes unchecked. Very slow (becuase of laptop CPU and GPU). RE: Diablo 3 [BLES01921] - FDAssasin - 10-17-2017 It's working for me, when i uncheck "Enable SPU Loop Detection". The textures are really bad and it's lagging like hell, but it's working ![]() RE: Diablo 3 [BLES01921] - QOTSANINSOADKORN - 01-26-2018 RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD IN-GAME Low FPS + Colors are messed up... LOG: ![]() RE: Diablo 3 [BLES01921] - Maxetto - 03-23-2018 Emulator Version: RPCS3 v0.0.5-6545-d13584f85 Alpha Game Status: Ingame PPU/SPU Decoder: Recompiler GPU: Vulkan. XAudio: Downmix to Stereo: false I/O: XInput System: Language: Italian, Enable /host_root/: true Everything else as Default configuration. FW used 4.81 Notes: 1. Shaders cache often gets corrupted resulting in either a freeze or a shader compile loop (end lines of the log). 2. Way better FPS than before. When the issue above and the colors will get fixed this will probably be playable. RE: Diablo 3 [BLES01921] - crispy81 - 12-16-2018 RPCS3 v0.0.5-7586-c50d459b Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX Still plagued with MEM Access violation errors and random freezes. Not just this version, all versions of Diablo 3 and RoS xpac are riddled with MEM: Access violation errors. I hope they fix that soon. Very hard to test this game when it does this regularly. F {SPU[0x2000004] Thread (CellSpursKernel4) [0x05ce8]} MEM: Access violation writing location 0xffdead00 F {SPU[0x2000003] Thread (CellSpursKernel3) [0x05c4c]} MEM: Access violation writing location 0x0 F {SPU[0x2000001] Thread (CellSpursKernel1) [0x05ce8]} MEM: Access violation writing location 0xffdead00 F {SPU[0x2000005] Thread (CellSpursKernel5) [0x05ce8]} MEM: Access violation writing location 0xffdead00 F {SPU[0x2000002] Thread (CellSpursKernel2) [0x05ce8]} MEM: Access violation writing location 0xffdead00 or this: F {SPU[0x2000003] Thread (CellSpursKernel3) [0x05ce8]} MEM: Access violation writing location 0xffdead00 E {SPU[0x2000004] Thread (CellSpursKernel4) [0x04da0]} SPU: Trampoline simplified at 0x4da0 (level=2) F {SPU[0x2000001] Thread (CellSpursKernel1) [0x04da4]} class std::runtime_error thrown: Unknown STOP code: 0x7 (Out_MBox is empty) (in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2388) Log attached, which hopefully assists the devs. RE: Diablo 3 [BLES01921] - Asinine - 12-16-2018 If you ever get this error: F {SPU[0x2000001] Thread (CellSpursKernel1) [0x04da4]} class std::runtime_error thrown: Unknown STOP code: 0x7 (Out_MBox is empty) (in file c:\projects\rpcs3\rpcs3\emu\cell\sputhread.cpp:2388) you can just hit resume button in rpcs3 (with the play icon) and the game will start running again. Generally it will crash soon after, but you never know. RE: Diablo 3 [BLES01921] - crispy81 - 01-17-2019 RPCS3 v0.0.5-7732-5ed71811 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX Still MEM Violation access crash at random. Lucky to get 10 minutes out of it before it freezes. I wish this could be fixed - it plagues ALL versions of Diablo 3 and Red Alert 3. |