RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - GrantKane - 06-13-2017
RPCS3 v0.0.2-6-8e64e9d Alpha
White screen only.
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Hybrid - 07-24-2017
I got to the intro,Can't pass the save screen.
Please move to Intro.
Use this custom build: https://rpcs3.net/blog/wp-content/uploads/2017/07/p5/rpcs3-spurs-scheduler3.7z
Log attached.
All Errors:
Code: E {PPU[0x1000000] Thread (main_thread) [0x02c13e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE x2
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b5c3d8]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x00b60cbc]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
E {SPU[0x2000005] Thread (systemCellSpursKernel0)} SPU: [0x0f7bc] Branch-to-next with $LR
E {SPU[0x2000001] Thread (mainCellSpursKernel1)} SPU: [0x08d7c] Branch-to-next with $LR
E {SPU[0x2000003] Thread (mainCellSpursKernel3)} SPU: [0x08ccc] Branch-to-next with $LR
E {PPU[0x100001a] Thread (_LpcmDecInputThrFunc) [0x031210f4]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000013] Thread (_sys_mixerSurBusReq) [0x00b547c0]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000012] Thread (_sys_MixerChStripMain) [0x00b5a724]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM
E {PPU[0x1000000] Thread (main_thread) [0x00b55964]} 'sys_event_port_disconnect' failed with 0x80010016 : CELL_ENOTCONN
E {PPU[0x1000000] Thread (main_thread) [0x00a70a8c]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
F {PPU[0x100001d] Thread () [0x00a9bd8c]} MEM: Access violation reading location 0x4c
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Ani - 07-30-2017
It's not on a master build, doesn't count for compatibility. Still Nothing.
I issued you a warning because you duplicated the thread. Deleted the other one.
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Hybrid - 07-31-2017
Goes ingame with the zcull_wip branch,
Weird fog follows you in training mode.
In story mode in 3D graphics almost everything is green.
EDIT:
Now working with the master branch.
Tested with 7f4f3a06
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - Ani - 08-01-2017
None of those is a master build, still Nothing
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - GrantKane - 11-19-2017
RPCS3 v0.0.4-6091-c5873880 Alpha | HEAD
Black screen only after intro logos.
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - digitaldude - 02-26-2019
Euro version ingame.
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - pit80 - 04-22-2019
(02-26-2019, 07:46 AM)digitaldude Wrote: Euro version ingame.
Nop.. Euro ver. also black screen with freeze fps after Tecmo Logo ((
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - quick.sliver1 - 04-10-2020
Ingame
Gameplay FPS is stable. Game is playable after multi-boot:- Bypass TEMCO logo (No Blackscreen)
- Correct cutscenes rendering (No dark/discolor cutscenes)
- Correct gameplay rendering (No discolor gameplay)
Res. upscaling causes discolored in cutscenes/gameplay. Enable Write Color Buffers (GPU) does nothing
# Gameplay FPS = (59~60)
# Cutscenes stable (29~30)
# RPCS3 v0.0.9-10156-e8f9fd54 Alpha
# Default setting
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ IF Blackscreen loading after Temco logo || VM: Access violation writing/reading location (unmapped Memoy)
# Select Load automatic and manual selection (Advanced)
# Enable libsail.sprx (Advanced)
# Enable libssl.sprx (Advanced)
Close game screen [not rpcs3 app], re-boot game until it passes.
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - hecta - 04-13-2020
(04-10-2020, 01:22 PM)quick.sliver1 Wrote: Ingame
Gameplay FPS is stable. Game is playable after multi-boot:- Bypass TEMCO logo (No Blackscreen)
- Correct cutscenes rendering (No dark/discolor cutscenes)
- Correct gameplay rendering (No discolor gameplay)
Res. upscaling causes discolored in cutscenes/gameplay. Enable Write Color Buffers (GPU) does nothing
# Gameplay FPS = (59~60)
# Cutscenes stable (29~30)
# RPCS3 v0.0.9-10156-e8f9fd54 Alpha
# Default setting
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
@ IF Blackscreen loading after Temco logo || VM: Access violation writing/reading location (unmapped Memoy)
# Select Load automatic and manual selection (Advanced)
# Enable libsail.sprx (Advanced)
# Enable libssl.sprx (Advanced)
Close game screen [not rpcs3 app], re-boot game until it passes. I can confirm that with libsail and libssl I can bypass the Tecmo logo and go to the main menu (after booting it like 5 times), but as soon as I try to start story mode the game crashes, how many times did you have to boot it to actually go ingame?
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