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Guitar Hero: Aerosmith [BLUS30133] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Guitar Hero: Aerosmith [BLUS30133] (/showthread.php?tid=188283) |
RE: Guitar Hero: Aerosmith [BLUS30133] - GrantKane - 06-04-2017 RPCS3 v0.0.2-6-8e64e9d Alpha Ingame. RE: Guitar Hero: Aerosmith [BLUS30133] - Darkriot - 06-04-2017 (06-04-2017, 03:09 AM)GrantKane Wrote: RPCS3 v0.0.2-6-8e64e9d Alpha did you try Vulkan for more fps ? is it working? RE: Guitar Hero: Aerosmith [BLUS30133] - GrantKane - 06-04-2017 RPCS3 v0.0.2-6-8e64e9d Alpha Vulkan doesn't work at all, black screen and Quote:·F 0:00:13.574771 {rsx::thread} class std::runtime_error thrown: Assertion failed! Result is FFFFFFFDh Guitar Hero: Aerosmith [BLUS30133] - fulero9 - 09-18-2021 RPCS3 0.0.18- 12786- 14a425e4 Alpha Ryzen 5 1600AF CPU 3.20GHz 6 Cores 12 Threads/ RX 550 4GB (Adrenalin 21.6.1)/ 16GB RAM Status: Playable ![]() ![]() ![]() Settings: Mostly default's, only Rendering Scale set to 150% (1080P) Notes: Upscaling the resolution make the 3D models very pixalated, 200% resoltion scale looks a little better, maybe is an AMD problem with the anti-aliasing. Running very well on Vulkan, OpenGl doesn't affect the commented upscaled problem, still the same. Tested with a GH PS3 guitar, works flawless. Didn't notice any input lag, or sound lag. Runs pretty smoothly on a low-end pc, anything better than mine specs, will run the same, if not, better. ![]() |