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Warhawk [BCES00008] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Warhawk [BCES00008] (/showthread.php?tid=187767) |
RE: Warhawk [BCES00008] - KoDa - 05-28-2017 As I have said on the discord server it is completely pointless to try and run the game since it is multiplayer only, however if it could connect to the internet and load up a game then I have no doubt that this game would be considered playable, or ingame at least. There are still 3 bugs with it however: 1) The game has no audio (even though XAudio has been initialized) 2) The FPS is still very low in certain areas of the game, with lows as bad as 2.5 FPS and highs as good as 20 FPS 3) The background animation freezes frequently Obviously I only tested this game to add another one to the pile that has been tested, and this is more of a proof of concept more than anything else. Well done to RPCS3 for getting so far ![]() PPU: Recompiler SPU: Recompiler LLE's: Auto RE: Warhawk [BCES00008] - Asinine - 03-17-2018 Ingame as of https://forums.rpcs3.net/thread-198230.html with rpcs3-v0.0.5-6541-5f047034_win64. RE: Warhawk [BCES00008] - MattM - 08-22-2019 (03-17-2018, 07:27 PM)Asinine Wrote: Ingame as of https://forums.rpcs3.net/thread-198230.html with rpcs3-v0.0.5-6541-5f047034_win64. Currently goes in game. Missing textures, but and freezes from time to time. Playing online using the LAN feature and an app someone made to play against other people with PS3s. I couldn't get the log file because it's infinitely poplulating, but the main bug seems to be this: E {RSX [0x0416eac]} RSX: Could not gather all required slices for cubemap/3d generation Code: Version: rpcs3-v0.0.6-8464-0a5b6ad9_win64 RE: Warhawk [BCES00008] - krazynez - 11-29-2019 Version: rpcs3-v0.0.7-9180-d91f8193_linux64.AppImage PC Specs in video. 10-15fps drop from recording on my pc. RPCS3 container popping over Warhawk is not really happing live. Only in the recording. Without Read Color Buffers on the skybox lines are just black boxes. If Read Color Buffers is disabled more particles seem to be present. From explosions etc... https://www.youtube.com/watch?v=kBka11EUY-I |