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The Lord of the Rings: Conquest [BLES00412] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: The Lord of the Rings: Conquest [BLES00412] (/showthread.php?tid=181544) |
The Lord of the Rings: Conquest [BLES00412] - GrantKane - 03-20-2017 RPCS3 v0.0.2-3-2b79a36 Alpha Quote:·F 0:06:43.571820 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xdac8 (arg=0x0) RE: The Lord of the Rings: Conquest [BLES00412] - Ani - 03-20-2017 Tested on ea59b2af PPU Interpreter SPU Interpreter/Recompiler OpenGL (Vulkan flickers red/purple) ![]() Freezes on the cutscene after the menu, seems to have broken save/load as well. RE: The Lord of the Rings: Conquest [BLES00412] - GrantKane - 03-20-2017 Duplicate ![]() RE: The Lord of the Rings: Conquest [BLES00412] - AAKH1361 - 03-21-2017 (03-20-2017, 06:58 PM)GrantKane Wrote: DuplicateTake a good wrist ![]() ![]() RE: The Lord of the Rings: Conquest [BLES00412] - Ani - 03-21-2017 Hm posted nearly at the same time, I had checked there wasn't one before testing the game, my bad then. Merging. RE: The Lord of the Rings: Conquest [BLES00412] - Ani - 08-27-2017 Finally this now "properly" goes Ingame! Before it would only display HUD and no actual game graphics whatsoever. Tested on: rpcs3-v0.0.3-2017-08-23-dfc970c9_win64 Screenshots ![]() ![]() Settings PPU: Interpreter (fast) [Note: Doesn't work with Recompiler (LLVM)] SPU: Recompiler (ASMJIT) Render: Vulkan [Note: Works with OpenGL too] Strict Rendering Mode: On [Note: If it's off it displays garbage instead of font and only displays HUD, like Demon's Souls without Write Color Buffers] Everything else as default. Moving to Ingame. RE: The Lord of the Rings: Conquest [BLES00412] - Ani - 03-18-2018 RPCS3 v0.0.5-6544-f66d5adf5 Alpha | HEAD Intel® Core i7-6700HQ CPU @ 2.60GHz | 8 Threads | 7.88 GiB RAM | AVX+ | TSX PPU: Interpreter (fast) SPU: Recompiler ASMJIT Render: OpenGL Strict Rendering Mode: On Status: Ingame Still has severe graphical glitches and low performance, doesn't work with PPU LLVM. RE: The Lord of the Rings: Conquest [BLES00412] - nickrossman39 - 11-15-2022 Should be retested |